Files
filament/libs/utils
Mathias Agopian c65239aec2 Implement a basic Texture cache for the framegraph
We're only caching textures (not render targets yet), and we're
evicting cache entries older than 30 allocations.

This should cut down on texture allocation / gl calls.

The cache should get in a stable state very quickly (less than half
second).
2019-08-09 15:01:04 -07:00
..
2019-07-22 13:01:53 -07:00
2018-08-03 10:38:22 -07:00