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filament/samples/gltf_instances.cpp
Powei Feng 3ce752c47b gltfio: enable passing in variant filters (#8851)
This enables filtering variants when using the JitMaterialProvider.
2025-06-13 21:06:22 +00:00

328 lines
12 KiB
C++

/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "common/arguments.h"
#include "common/configuration.h"
#include <filamentapp/Config.h>
#include <filamentapp/FilamentApp.h>
#include <filamentapp/IBL.h>
#include <filament/Engine.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/TransformManager.h>
#include <filament/View.h>
#include <gltfio/AssetLoader.h>
#include <gltfio/FilamentAsset.h>
#include <gltfio/ResourceLoader.h>
#include <gltfio/TextureProvider.h>
#include <viewer/ViewerGui.h>
#include <camutils/Manipulator.h>
#include <getopt/getopt.h>
#include <utils/NameComponentManager.h>
#include <iostream>
#include <fstream>
#include <string>
#include <math/mat4.h>
#include "generated/resources/gltf_demo.h"
#include "materials/uberarchive.h"
using namespace filament;
using namespace filament::math;
using namespace filament::viewer;
using namespace filament::gltfio;
using namespace utils;
enum MaterialSource {
JITSHADER,
UBERSHADER,
};
struct App {
Engine* engine;
ViewerGui* viewer;
Config config;
AssetLoader* loader;
FilamentAsset* asset = nullptr;
NameComponentManager* names;
MaterialProvider* materials;
MaterialSource materialSource = JITSHADER;
ResourceLoader* resourceLoader = nullptr;
gltfio::TextureProvider* stbDecoder = nullptr;
gltfio::TextureProvider* ktxDecoder = nullptr;
int instanceToAnimate = -1;
std::vector<FilamentInstance*> instances;
};
static const char* DEFAULT_IBL = "assets/ibl/lightroom_14b";
static void printUsage(char* name) {
std::string exec_name(Path(name).getName());
std::string usage(
"SHOWCASE renders the specified glTF file with instancing\n"
"Usage:\n"
" SHOWCASE [options] <gltf path>\n"
"Options:\n"
" --help, -h\n"
" Prints this message\n\n"
"API_USAGE"
" --ibl=<path to cmgen IBL>, -i <path>\n"
" Override the built-in IBL\n\n"
" --num=<number of initial instances>, -n <num>\n"
" Number of instances to start with (defaults to 0)\n\n"
" --animate=<instance index>, -m <num>\n"
" Instance to animate (defaults to all instances)\n\n"
" --ubershader, -u\n"
" Enable ubershaders (improves load time, adds shader complexity)\n\n"
);
const std::string from("SHOWCASE");
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
usage.replace(pos, from.length(), exec_name);
}
const std::string apiUsage("API_USAGE");
for (size_t pos = usage.find(apiUsage); pos != std::string::npos; pos = usage.find(apiUsage, pos)) {
usage.replace(pos, apiUsage.length(), samples::getBackendAPIArgumentsUsage());
}
std::cout << usage;
}
static int handleCommandLineArguments(int argc, char* argv[], App* app) {
static constexpr const char* OPTSTR = "ha:i:un:m:";
static const struct option OPTIONS[] = {
{ "help", no_argument, nullptr, 'h' },
{ "api", required_argument, nullptr, 'a' },
{ "ibl", required_argument, nullptr, 'i' },
{ "num", required_argument, nullptr, 'n' },
{ "animate", required_argument, nullptr, 'm' },
{ "ubershader", no_argument, nullptr, 'u' },
{ nullptr, 0, nullptr, 0 }
};
int opt;
int option_index = 0;
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
std::string arg(optarg ? optarg : "");
switch (opt) {
default:
case 'h':
printUsage(argv[0]);
exit(0);
case 'a':
app->config.backend = samples::parseArgumentsForBackend(arg);
break;
case 'm':
app->instanceToAnimate = atoi(arg.c_str());
break;
case 'n':
app->instances.resize(atoi(arg.c_str()));
break;
case 'i':
app->config.iblDirectory = arg;
break;
case 'u':
app->materialSource = UBERSHADER;
break;
}
}
return optind;
}
static std::ifstream::pos_type getFileSize(const char* filename) {
std::ifstream in(filename, std::ifstream::ate | std::ifstream::binary);
return in.tellg();
}
int main(int argc, char** argv) {
App app;
app.config.title = "glTF Instancing";
app.config.iblDirectory = FilamentApp::getRootAssetsPath() + DEFAULT_IBL;
int optionIndex = handleCommandLineArguments(argc, argv, &app);
utils::Path filename;
int num_args = argc - optionIndex;
if (num_args >= 1) {
filename = argv[optionIndex];
if (!filename.exists()) {
std::cerr << "file " << filename << " not found!" << std::endl;
return 1;
}
}
auto loadAsset = [&app](utils::Path filename) {
// Peek at the file size to allow pre-allocation.
long contentSize = static_cast<long>(getFileSize(filename.c_str()));
if (contentSize <= 0) {
std::cerr << "Unable to open " << filename << std::endl;
exit(1);
}
// Consume the glTF file.
std::ifstream in(filename.c_str(), std::ifstream::binary | std::ifstream::in);
std::vector<uint8_t> buffer(static_cast<unsigned long>(contentSize));
if (!in.read((char*) buffer.data(), contentSize)) {
std::cerr << "Unable to read " << filename << std::endl;
exit(1);
}
// Parse the glTF file and create Filament entities.
app.asset = app.loader->createInstancedAsset(buffer.data(), buffer.size(),
app.instances.data(), app.instances.size());
buffer.clear();
buffer.shrink_to_fit();
if (!app.asset) {
std::cerr << "Unable to parse " << filename << std::endl;
exit(1);
}
};
auto loadResources = [&app] (utils::Path filename) {
// Load external textures and buffers.
std::string gltfPath = filename.getAbsolutePath();
ResourceConfiguration configuration;
configuration.engine = app.engine;
configuration.gltfPath = gltfPath.c_str();
configuration.normalizeSkinningWeights = true;
if (!app.resourceLoader) {
app.resourceLoader = new gltfio::ResourceLoader(configuration);
app.stbDecoder = createStbProvider(app.engine);
app.ktxDecoder = createKtx2Provider(app.engine);
app.resourceLoader->addTextureProvider("image/png", app.stbDecoder);
app.resourceLoader->addTextureProvider("image/jpeg", app.stbDecoder);
app.resourceLoader->addTextureProvider("image/ktx2", app.ktxDecoder);
}
if (!app.resourceLoader->asyncBeginLoad(app.asset)) {
std::cerr << "Unable to start loading resources for " << filename << std::endl;
exit(1);
}
auto ibl = FilamentApp::get().getIBL();
if (ibl) {
app.viewer->setIndirectLight(ibl->getIndirectLight(), ibl->getSphericalHarmonics());
}
};
auto arrangeIntoCircle = [&app]() {
auto& tcm = app.engine->getTransformManager();
auto extent = app.asset->getBoundingBox().extent();
float max_extent = std::max(std::max(extent.x, extent.y), extent.z);
auto translation = mat4f::translation(float3(max_extent, 0, 0));
for (size_t inst = 0; inst < app.instances.size(); ++inst) {
FilamentInstance* instance = app.instances[inst];
auto transformRoot = tcm.getInstance(instance->getRoot());
float theta = inst * 2.0 * M_PI / app.instances.size();
auto rotation = mat4f::rotation(theta, float3(0, 0, 1));
tcm.setTransform(transformRoot, rotation * translation);
}
};
auto setup = [&](Engine* engine, View* view, Scene* scene) {
app.engine = engine;
app.names = new NameComponentManager(EntityManager::get());
app.viewer = new ViewerGui(engine, scene, view);
app.materials = (app.materialSource == JITSHADER)
? createJitShaderProvider(engine, false /* optimize */,
samples::getJitMaterialVariantFilter(app.config.backend))
: createUbershaderProvider(engine, UBERARCHIVE_DEFAULT_DATA,
UBERARCHIVE_DEFAULT_SIZE);
app.loader = AssetLoader::create({engine, app.materials, app.names });
if (filename.isEmpty()) {
app.asset = app.loader->createInstancedAsset(
GLTF_DEMO_DAMAGEDHELMET_DATA, GLTF_DEMO_DAMAGEDHELMET_SIZE,
app.instances.data(), app.instances.size());
} else {
loadAsset(filename);
}
FilamentInstance* instance = nullptr;
if (app.instanceToAnimate > -1 && app.instanceToAnimate < app.instances.size()) {
instance = app.instances[app.instanceToAnimate];
}
arrangeIntoCircle();
loadResources(filename);
app.viewer->setAsset(app.asset, instance);
};
auto cleanup = [&app](Engine* engine, View*, Scene*) {
app.loader->destroyAsset(app.asset);
app.materials->destroyMaterials();
delete app.viewer;
delete app.materials;
delete app.names;
delete app.resourceLoader;
delete app.stbDecoder;
delete app.ktxDecoder;
AssetLoader::destroy(&app.loader);
};
auto animate = [&app, arrangeIntoCircle](Engine* engine, View* view, double now) {
app.resourceLoader->asyncUpdateLoad();
app.viewer->updateRootTransform();
app.viewer->populateScene();
if (app.instanceToAnimate == -1) {
for (FilamentInstance* instance : app.instances) {
app.viewer->applyAnimation(now, instance);
}
} else {
app.viewer->applyAnimation(now);
}
// Add a new instance every second until reaching 100 instances.
static double previous = 0.0;
if (now - previous > 1.0 && app.asset->getAssetInstanceCount() < 100) {
FilamentInstance* instance = app.loader->createInstance(app.asset);
// If the asset has variants, rotate through each variant.
const size_t variantCount = instance->getMaterialVariantCount();
if (variantCount > 1) {
instance->applyMaterialVariant(app.instances.size() % variantCount);
}
app.instances.push_back(instance);
arrangeIntoCircle();
previous = now;
}
};
auto gui = [&app](Engine* engine, View* view) { };
auto preRender = [&app](Engine* engine, View* view, Scene* scene, Renderer* renderer) { };
FilamentApp& filamentApp = FilamentApp::get();
filamentApp.animate(animate);
filamentApp.run(app.config, setup, cleanup, gui, preRender);
return 0;
}