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filament/filament/backend/src/Program.cpp
T

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3.3 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <backend/Program.h>
#include <backend/DriverEnums.h>
#include <utils/debug.h>
#include <utils/CString.h>
#include <utils/ostream.h>
#include <utils/Invocable.h>
#include <utility>
#include <stddef.h>
#include <stdint.h>
namespace filament::backend {
using namespace utils;
// We want these in the .cpp file, so they're not inlined (not worth it)
Program::Program() noexcept { // NOLINT(modernize-use-equals-default)
}
Program::Program(Program&& rhs) noexcept = default;
Program& Program::operator=(Program&& rhs) noexcept = default;
Program::~Program() noexcept = default;
Program& Program::priorityQueue(CompilerPriorityQueue const priorityQueue) noexcept {
mPriorityQueue = priorityQueue;
return *this;
}
Program& Program::diagnostics(CString const& name,
Invocable<io::ostream&(CString const& name, io::ostream&)>&& logger) {
mName = name;
mLogger = std::move(logger);
return *this;
}
Program& Program::shader(ShaderStage shader, void const* data, size_t const size) {
ShaderBlob blob(size);
std::copy_n((const uint8_t *)data, size, blob.data());
mShadersSource[size_t(shader)] = std::move(blob);
return *this;
}
Program& Program::shaderLanguage(ShaderLanguage const shaderLanguage) {
mShaderLanguage = shaderLanguage;
return *this;
}
Program& Program::descriptorBindings(descriptor_set_t const set,
DescriptorBindingsInfo descriptorBindings) noexcept {
mDescriptorBindings[set] = std::move(descriptorBindings);
return *this;
}
Program& Program::uniforms(uint32_t index, CString name, UniformInfo uniforms) {
mBindingUniformsInfo.reserve(mBindingUniformsInfo.capacity() + 1);
mBindingUniformsInfo.emplace_back(index, std::move(name), std::move(uniforms));
return *this;
}
Program& Program::attributes(AttributesInfo attributes) noexcept {
mAttributes = std::move(attributes);
return *this;
}
Program& Program::specializationConstants(SpecializationConstantsInfo specConstants) noexcept {
mSpecializationConstants = std::move(specConstants);
return *this;
}
Program& Program::pushConstants(ShaderStage stage,
FixedCapacityVector<PushConstant> constants) noexcept {
mPushConstants[static_cast<uint8_t>(stage)] = std::move(constants);
return *this;
}
Program& Program::cacheId(uint64_t const cacheId) noexcept {
mCacheId = cacheId;
return *this;
}
Program& Program::multiview(bool const multiview) noexcept {
mMultiview = multiview;
return *this;
}
io::ostream& operator<<(io::ostream& out, const Program& builder) {
out << "Program{";
builder.mLogger(builder.mName, out);
out << "}";
return out;
}
} // namespace filament::backend