Files
filament/shaders/src/common_post_process.fs
2019-07-11 14:06:26 -07:00

13 lines
190 B
GLSL

LAYOUT_LOCATION(0) in highp vec2 vertex_uv;
LAYOUT_LOCATION(0) out vec4 fragColor;
/** @public-api */
vec2 getUV() {
return vertex_uv;
}
struct PostProcessInputs {
vec4 color;
};