Files
filament/shaders/src/post_process_main.vs
Mathias Agopian 8f58743405 support up to five custom varyings
Five custom variables (varyings) are now available on the condition that
the `color` attribute is not requested.

FIXES=[404930099]
2025-03-24 09:38:31 -07:00

49 lines
1.6 KiB
GLSL

void main() {
// Initialize the vertex shader inputs to sensible default values.
PostProcessVertexInputs inputs;
initPostProcessMaterialVertex(inputs);
inputs.normalizedUV = position.xy * 0.5 + 0.5;
inputs.position = getPosition();
// Invoke user code
postProcessVertex(inputs);
// (vertex domain) GL convention to inverted DX convention
inputs.position.z = inputs.position.z * -0.5 + 0.5;
#if defined(TARGET_VULKAN_ENVIRONMENT)
// In Vulkan, clip space is Y-down. In OpenGL and Metal, clip space is Y-up.
inputs.position.y = -inputs.position.y;
#endif
// Adjust clip-space
#if !defined(TARGET_VULKAN_ENVIRONMENT) && !defined(TARGET_METAL_ENVIRONMENT)
// This is not needed in Vulkan or Metal because clipControl is always (1, 0)
// (We don't use a dot() here because it works around a spirv-opt optimization that in turn
// causes a crash on PowerVR, see #5118)
inputs.position.z = inputs.position.z * frameUniforms.clipControl.x + inputs.position.w * frameUniforms.clipControl.y;
#endif
// Handle user-defined interpolated attributes
#if defined(VARIABLE_CUSTOM0)
VARIABLE_CUSTOM_AT0 = inputs.VARIABLE_CUSTOM0;
#endif
#if defined(VARIABLE_CUSTOM1)
VARIABLE_CUSTOM_AT1 = inputs.VARIABLE_CUSTOM1;
#endif
#if defined(VARIABLE_CUSTOM2)
VARIABLE_CUSTOM_AT2 = inputs.VARIABLE_CUSTOM2;
#endif
#if defined(VARIABLE_CUSTOM3)
VARIABLE_CUSTOM_AT3 = inputs.VARIABLE_CUSTOM3;
#endif
#if defined(VARIABLE_CUSTOM4)
VARIABLE_CUSTOM_AT4 = inputs.VARIABLE_CUSTOM4;
#endif
// some PowerVR drivers crash when gl_Position is written more than once
gl_Position = inputs.position;
}