Files
filament/libs
Mathias Agopian 4b7fa63722 rename ShaderModel enums
GL_ES_30   becomes MOBILE
GL_CORE_41 becomes DESKTOP

ShaderModel controls which flavor of GLSL (GL or ES) is used both when 
reading and outputting materials.

It's also used to set default quality settings and the default precision
of all fragment shaders.

Technically, Vulkan and Metal don't need this distinction, but the GL
backend does.
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