build.sh -p all builds everything which may be too much. -p now accepts a list of platforms. For instance to build Android and desktop: ./build.sh -p android,desktop release
670 lines
19 KiB
Bash
Executable File
670 lines
19 KiB
Bash
Executable File
#!/bin/bash
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set -e
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# NDK API level
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API_LEVEL=24
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# Host tools required by Android, WebGL, and iOS builds
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HOST_TOOLS="matc cmgen filamesh mipgen resgen"
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IOS_TOOLCHAIN_URL="https://opensource.apple.com/source/clang/clang-800.0.38/src/cmake/platforms/iOS.cmake"
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function print_help {
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local SELF_NAME=`basename $0`
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echo "Usage:"
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echo " $SELF_NAME [options] <build_type1> [<build_type2> ...] [targets]"
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echo ""
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echo "Options:"
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echo " -h"
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echo " Print this help message."
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echo " -a"
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echo " Generate .tgz build archives, implies -i."
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echo " -c"
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echo " Clean build directories."
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echo " -f"
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echo " Always invoke CMake before incremental builds."
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echo " -i"
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echo " Install build output"
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echo " -j"
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echo " Do not compile desktop Java projects"
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echo " -m"
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echo " Compile with make instead of ninja."
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echo " -p platform1,platform2,..."
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echo " Where platformN is [desktop|android|ios|webgl|all]."
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echo " Platform(s) to build, defaults to desktop."
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echo " Building for Android or iOS will automatically generate / download"
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echo " the toolchains if needed and perform a partial desktop build."
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echo " -t"
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echo " Generate the Android toolchain, requires \$ANDROID_HOME to be set."
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echo " -u"
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echo " Run all unit tests, will trigger a debug build if needed."
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echo " -v"
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echo " Add Vulkan support to the Android build."
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echo " -s"
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echo " Add iOS simulator support to the iOS build."
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echo ""
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echo "Build types:"
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echo " release"
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echo " Release build only"
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echo " debug"
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echo " Debug build only"
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echo ""
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echo "Targets:"
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echo " Any target supported by the underlying build system"
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echo ""
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echo "Examples:"
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echo " Desktop release build:"
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echo " \$ ./$SELF_NAME release"
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echo ""
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echo " Desktop debug and release builds:"
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echo " \$ ./$SELF_NAME debug release"
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echo ""
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echo " Clean, desktop debug build and create archive of build artifacts:"
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echo " \$ ./$SELF_NAME -c -a debug"
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echo ""
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echo " Android release build type:"
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echo " \$ ./$SELF_NAME -p android release"
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echo ""
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echo " Desktop and Android release builds, with installation:"
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echo " \$ ./$SELF_NAME -p desktop,android -i release"
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echo ""
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echo " Desktop matc target, release build:"
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echo " \$ ./$SELF_NAME release matc"
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echo ""
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}
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# Internal variables
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TARGET=release
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ISSUE_CLEAN=false
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ISSUE_DEBUG_BUILD=false
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ISSUE_RELEASE_BUILD=false
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# Default: build desktop only
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ISSUE_ANDROID_BUILD=false
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ISSUE_IOS_BUILD=false
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ISSUE_DESKTOP_BUILD=true
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ISSUE_WEBGL_BUILD=false
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ISSUE_ARCHIVES=false
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ISSUE_CMAKE_ALWAYS=false
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RUN_TESTS=false
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ENABLE_JAVA=ON
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INSTALL_COMMAND=
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GENERATE_TOOLCHAINS=false
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VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=OFF"
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IOS_BUILD_SIMULATOR=false
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BUILD_GENERATOR=Ninja
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BUILD_COMMAND=ninja
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BUILD_CUSTOM_TARGETS=
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UNAME=`echo $(uname)`
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LC_UNAME=`echo ${UNAME} | tr '[:upper:]' '[:lower:]'`
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TOOLCHAIN_SCRIPT=${ANDROID_HOME}/ndk-bundle/build/tools/make_standalone_toolchain.py
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# Functions
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function build_clean {
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echo "Cleaning build directories..."
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rm -Rf out
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rm -Rf android/filament-android/build
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}
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function generate_toolchain {
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local ARCH=$1
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local ARCH_NAME=$2
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local TOOLCHAIN_NAME=toolchains/${UNAME}/${ARCH_NAME}-4.9
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if [ -z "$ANDROID_HOME" ]; then
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echo "The environment variable \$ANDROID_HOME is not set." >&2
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exit 1
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fi
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if [ ! -f "$TOOLCHAIN_SCRIPT" ]; then
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echo "The NDK is not properly installed in $ANDROID_HOME." >&2
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exit 1
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fi
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if [ -d "$TOOLCHAIN_NAME" ]; then
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echo "Removing existing $ARCH toolchain..."
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rm -Rf ${TOOLCHAIN_NAME}
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fi
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echo "Generating $ARCH toolchain..."
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${TOOLCHAIN_SCRIPT} \
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--arch ${ARCH} \
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--api ${API_LEVEL} \
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--stl libc++ \
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--force \
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--install-dir ${TOOLCHAIN_NAME}
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}
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function generate_toolchains {
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generate_toolchain "arm64" "aarch64-linux-android"
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generate_toolchain "arm" "arm-linux-androideabi"
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generate_toolchain "x86_64" "x86_64-linux-android"
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generate_toolchain "x86" "i686-linux-android"
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}
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function build_desktop_target {
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local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
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local BUILD_TARGETS=$2
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if [ ! "$BUILD_TARGETS" ]; then
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BUILD_TARGETS=${BUILD_CUSTOM_TARGETS}
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fi
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echo "Building $LC_TARGET in out/cmake-${LC_TARGET}..."
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mkdir -p out/cmake-${LC_TARGET}
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cd out/cmake-${LC_TARGET}
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if [ ! -d "CMakeFiles" ] || [ "$ISSUE_CMAKE_ALWAYS" == "true" ]; then
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cmake \
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-G "$BUILD_GENERATOR" \
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-DCMAKE_BUILD_TYPE=$1 \
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-DCMAKE_INSTALL_PREFIX=../${LC_TARGET}/filament \
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-DFILAMENT_REQUIRES_CXXABI=${FILAMENT_REQUIRES_CXXABI} \
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-DENABLE_JAVA=${ENABLE_JAVA} \
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../..
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fi
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${BUILD_COMMAND} ${BUILD_TARGETS}
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if [ "$INSTALL_COMMAND" ]; then
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echo "Installing ${LC_TARGET} in out/${LC_TARGET}/filament..."
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${BUILD_COMMAND} ${INSTALL_COMMAND}
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fi
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if [ -d "../${LC_TARGET}/filament" ]; then
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if [ "$ISSUE_ARCHIVES" == "true" ]; then
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echo "Generating out/filament-${LC_TARGET}-${LC_UNAME}.tgz..."
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cd ../${LC_TARGET}
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tar -czvf ../filament-${LC_TARGET}-${LC_UNAME}.tgz filament
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fi
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fi
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cd ../..
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}
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function build_desktop {
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if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
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build_desktop_target "Debug" "$1"
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fi
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if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
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build_desktop_target "Release" "$1"
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fi
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}
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function build_webgl_with_target {
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local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
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echo "Building WebGL $LC_TARGET..."
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mkdir -p out/cmake-webgl-${LC_TARGET}
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cd out/cmake-webgl-${LC_TARGET}
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if [ ! "$BUILD_TARGETS" ]; then
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BUILD_TARGETS=${BUILD_CUSTOM_TARGETS}
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ISSUE_CMAKE_ALWAYS=true
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fi
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if [ ! -d "CMakeFiles" ] || [ "$ISSUE_CMAKE_ALWAYS" == "true" ]; then
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source ${EMSDK}/emsdk_env.sh
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cmake \
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-G "$BUILD_GENERATOR" \
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-DCMAKE_TOOLCHAIN_FILE=${EMSCRIPTEN}/cmake/Modules/Platform/Emscripten.cmake \
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-DCMAKE_BUILD_TYPE=$1 \
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-DCMAKE_INSTALL_PREFIX=../webgl-${LC_TARGET}/filament \
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-DWEBGL=1 \
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../..
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${BUILD_COMMAND} ${BUILD_TARGETS}
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fi
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if [ -d "web/filament-js" ]; then
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if [ "$ISSUE_ARCHIVES" == "true" ]; then
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which -s python3
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if [ $? == 0 ]; then
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echo "Generating JavaScript documentation..."
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local DOCS_FOLDER="web/docs"
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local DOCS_SCRIPT="../../web/docs/build.py"
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python3 ${DOCS_SCRIPT} --disable-demo \
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--output-folder ${DOCS_FOLDER} \
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--build-folder ${PWD}
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fi
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echo "Generating out/filament-${LC_TARGET}-web.tgz..."
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# The web archive has the following subfolders:
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# dist...core WASM module and accompanying JS file.
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# docs...HTML tutorials for the JS API, accompanying demos, and a reference page.
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cd web
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tar -cvf ../../filament-${LC_TARGET}-web.tar -s /^filament-js/dist/ \
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filament-js/filament.js
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tar -rvf ../../filament-${LC_TARGET}-web.tar -s /^filament-js/dist/ \
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filament-js/filament.wasm
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tar -rvf ../../filament-${LC_TARGET}-web.tar docs
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cd -
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gzip -c ../filament-${LC_TARGET}-web.tar > ../filament-${LC_TARGET}-web.tgz
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rm ../filament-${LC_TARGET}-web.tar
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fi
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fi
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cd ../..
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}
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function build_webgl {
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# For the host tools, supress install and always use Release.
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OLD_INSTALL_COMMAND=${INSTALL_COMMAND}; INSTALL_COMMAND=
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OLD_ISSUE_DEBUG_BUILD=${ISSUE_DEBUG_BUILD}; ISSUE_DEBUG_BUILD=false
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OLD_ISSUE_RELEASE_BUILD=${ISSUE_RELEASE_BUILD}; ISSUE_RELEASE_BUILD=true
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build_desktop "${HOST_TOOLS}"
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INSTALL_COMMAND=${OLD_INSTALL_COMMAND}
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ISSUE_DEBUG_BUILD=${OLD_ISSUE_DEBUG_BUILD}
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ISSUE_RELEASE_BUILD=${OLD_ISSUE_RELEASE_BUILD}
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if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
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build_webgl_with_target "Debug"
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fi
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if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
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build_webgl_with_target "Release"
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fi
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}
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function build_android_target {
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local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
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local ARCH=$2
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echo "Building Android $LC_TARGET ($ARCH)..."
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mkdir -p out/cmake-android-${LC_TARGET}-${ARCH}
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cd out/cmake-android-${LC_TARGET}-${ARCH}
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if [ ! -d "CMakeFiles" ] || [ "$ISSUE_CMAKE_ALWAYS" == "true" ]; then
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cmake \
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-G "$BUILD_GENERATOR" \
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-DCMAKE_BUILD_TYPE=$1 \
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-DCMAKE_INSTALL_PREFIX=../android-${LC_TARGET}/filament \
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-DCMAKE_TOOLCHAIN_FILE=../../build/toolchain-${ARCH}-linux-android.cmake \
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$VULKAN_ANDROID_OPTION \
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../..
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fi
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# We must always install Android libraries to build the AAR
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${BUILD_COMMAND} install
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cd ../..
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}
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function build_android_arch {
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local ARCH=$1
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local ARCH_NAME=$2
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local TOOLCHAIN_ARCH=$3
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local TOOLCHAIN_NAME=toolchains/${UNAME}/${ARCH_NAME}-4.9
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if [ ! -d "$TOOLCHAIN_NAME" ]; then
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generate_toolchain ${TOOLCHAIN_ARCH} ${ARCH_NAME}
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fi
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if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
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build_android_target "Debug" "$ARCH"
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fi
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if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
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build_android_target "Release" "$ARCH"
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fi
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}
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function archive_android {
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local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
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if [ -d "out/android-${LC_TARGET}/filament" ]; then
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if [ "$ISSUE_ARCHIVES" == "true" ]; then
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echo "Generating out/filament-android-${LC_TARGET}-${LC_UNAME}.tgz..."
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cd out/android-${LC_TARGET}
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tar -czvf ../filament-android-${LC_TARGET}-${LC_UNAME}.tgz filament
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cd ../..
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fi
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fi
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}
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function build_android {
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# Supress intermediate desktop tools install
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OLD_INSTALL_COMMAND=${INSTALL_COMMAND}
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INSTALL_COMMAND=
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build_desktop "${HOST_TOOLS}"
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INSTALL_COMMAND=${OLD_INSTALL_COMMAND}
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build_android_arch "aarch64" "aarch64-linux-android" "arm64"
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build_android_arch "arm7" "arm-linux-androideabi" "arm"
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build_android_arch "x86_64" "x86_64-linux-android" "x86_64"
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build_android_arch "x86" "i686-linux-android" "x86"
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if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
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archive_android "Debug"
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fi
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if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
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archive_android "Release"
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fi
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cd android/filament-android
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if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
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./gradlew -Pfilament_dist_dir=../../out/android-debug/filament assembleDebug \
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-Pextra_cmake_args=${VULKAN_ANDROID_OPTION}
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if [ "$INSTALL_COMMAND" ]; then
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echo "Installing out/filament-android-debug.aar..."
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cp build/outputs/aar/filament-android-debug.aar ../../out/
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fi
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fi
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if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
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./gradlew -Pfilament_dist_dir=../../out/android-release/filament assembleRelease \
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-Pextra_cmake_args=${VULKAN_ANDROID_OPTION}
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if [ "$INSTALL_COMMAND" ]; then
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echo "Installing out/filament-android-release.aar..."
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cp build/outputs/aar/filament-android-release.aar ../../out/
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fi
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fi
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cd ../..
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}
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function ensure_ios_toolchain {
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local TOOLCHAIN_PATH="build/toolchain-mac-ios.cmake"
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if [ -e ${TOOLCHAIN_PATH} ]; then
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echo "iOS toolchain file exists."
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return 0
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fi
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echo
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echo "iOS toolchain file does not exist."
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echo "It will automatically be downloaded from http://opensource.apple.com."
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read -p "Continue? (y/n) " -n 1 -r
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echo
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if [[ ! "$REPLY" =~ ^[Yy]$ ]]; then
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echo "Toolchain file must be downloaded to continue."
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exit 1
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fi
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curl -o "${TOOLCHAIN_PATH}" "${IOS_TOOLCHAIN_URL}" || {
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echo "Error downloading iOS toolchain file."
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exit 1
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}
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# Apple's toolchain hard-codes the PLATFORM_NAME into the toolchain file. Instead, make this a
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# CACHE variable that can be overriden on the command line.
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local FIND='SET(PLATFORM_NAME iphoneos)'
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local REPLACE='SET(PLATFORM_NAME "iphoneos" CACHE STRING "iOS platform to build for")'
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sed -i '' "s/${FIND}/${REPLACE}/g" ./${TOOLCHAIN_PATH}
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# Append Filament-specific settings.
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cat build/toolchain-mac-ios.filament.cmake >> ${TOOLCHAIN_PATH}
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echo "Successfully downloaded iOS toolchain file and appended Filament-specific settings."
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}
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function build_ios_target {
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local LC_TARGET=`echo $1 | tr '[:upper:]' '[:lower:]'`
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local ARCH=$2
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local PLATFORM=$3
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echo "Building iOS $LC_TARGET ($ARCH) for $PLATFORM..."
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mkdir -p out/cmake-ios-${LC_TARGET}-${ARCH}
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cd out/cmake-ios-${LC_TARGET}-${ARCH}
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if [ ! -d "CMakeFiles" ] || [ "$ISSUE_CMAKE_ALWAYS" == "true" ]; then
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cmake \
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-G "$BUILD_GENERATOR" \
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-DCMAKE_BUILD_TYPE=$1 \
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-DCMAKE_INSTALL_PREFIX=../ios-${LC_TARGET}/filament \
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-DIOS_ARCH=${ARCH} \
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-DPLATFORM_NAME=${PLATFORM} \
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-DIOS=1 \
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-DCMAKE_TOOLCHAIN_FILE=../../build/toolchain-mac-ios.cmake \
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../..
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fi
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${BUILD_COMMAND} install
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if [ -d "../ios-${LC_TARGET}/filament" ]; then
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if [ "$ISSUE_ARCHIVES" == "true" ]; then
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echo "Generating out/filament-${LC_TARGET}-ios.tgz..."
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cd ../ios-${LC_TARGET}
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tar -czvf ../filament-${LC_TARGET}-ios.tgz filament
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fi
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fi
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cd ../..
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}
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function build_ios {
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# Supress intermediate desktop tools install
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OLD_INSTALL_COMMAND=${INSTALL_COMMAND}
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INSTALL_COMMAND=
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build_desktop "${HOST_TOOLS}"
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INSTALL_COMMAND=${OLD_INSTALL_COMMAND}
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ensure_ios_toolchain
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# In theory, we could support iPhone architectures older than arm64, but
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# only arm64 devices support OpenGL 3.0 / Metal
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if [ "$ISSUE_DEBUG_BUILD" == "true" ]; then
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build_ios_target "Debug" "arm64" "iphoneos"
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if [ "$IOS_BUILD_SIMULATOR" == "true" ]; then
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build_ios_target "Debug" "x86_64" "iphonesimulator"
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fi
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fi
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if [ "$ISSUE_RELEASE_BUILD" == "true" ]; then
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build_ios_target "Release" "arm64" "iphoneos"
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if [ "$IOS_BUILD_SIMULATOR" == "true" ]; then
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build_ios_target "Release" "x86_64" "iphonesimulator"
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fi
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fi
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}
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function validate_build_command {
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set +e
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# Make sure CMake is installed
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cmake_binary=`which cmake`
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if [ ! "$cmake_binary" ]; then
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echo "Error: could not find cmake, exiting"
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exit 1
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fi
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# Make sure Ninja is installed
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if [ "$BUILD_COMMAND" == "ninja" ]; then
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ninja_binary=`which ninja`
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if [ ! "$ninja_binary" ]; then
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echo "Warning: could not find ninja, using make instead"
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BUILD_GENERATOR="Unix Makefiles"
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BUILD_COMMAND="make"
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fi
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fi
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# Make sure Make is installed
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if [ "$BUILD_COMMAND" == "make" ]; then
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make_binary=`which make`
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if [ ! "$make_binary" ]; then
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echo "Error: could not find make, exiting"
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exit 1
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fi
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fi
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# Make sure we have Java
|
|
javac_binary=`which javac`
|
|
if [ "$JAVA_HOME" == "" ] || [ ! "$javac_binary" ]; then
|
|
echo "Warning: JAVA_HOME is not set, skipping Java projects"
|
|
ENABLE_JAVA=OFF
|
|
fi
|
|
# If building a WebAssembly module, ensure we know where Emscripten lives.
|
|
if [ "$EMSDK" == "" ] && [ "$ISSUE_WEBGL_BUILD" == "true" ]; then
|
|
echo "Error: EMSDK is not set, exiting"
|
|
exit 1
|
|
fi
|
|
set -e
|
|
}
|
|
|
|
function run_test {
|
|
test=$1
|
|
# The input string might contain arguments, so we use "set -- $test" to replace $1 with the
|
|
# first whitespace-separated token in the string.
|
|
set -- $test
|
|
test_name=`basename $1`
|
|
./out/cmake-debug/${test} --gtest_output="xml:out/test-results/$test_name/sponge_log.xml"
|
|
}
|
|
|
|
function run_tests {
|
|
while read test; do
|
|
run_test "$test"
|
|
done < build/common/test_list.txt
|
|
}
|
|
|
|
# Beginning of the script
|
|
|
|
pushd `dirname $0` > /dev/null
|
|
|
|
while getopts ":hacfijmp:tuvs" opt; do
|
|
case ${opt} in
|
|
h)
|
|
print_help
|
|
exit 1
|
|
;;
|
|
a)
|
|
ISSUE_ARCHIVES=true
|
|
INSTALL_COMMAND=install
|
|
;;
|
|
c)
|
|
ISSUE_CLEAN=true
|
|
;;
|
|
f)
|
|
ISSUE_CMAKE_ALWAYS=true
|
|
;;
|
|
i)
|
|
INSTALL_COMMAND=install
|
|
;;
|
|
j)
|
|
ENABLE_JAVA=OFF
|
|
;;
|
|
m)
|
|
BUILD_GENERATOR="Unix Makefiles"
|
|
BUILD_COMMAND="make"
|
|
;;
|
|
p)
|
|
ISSUE_DESKTOP_BUILD=false
|
|
platforms=$(echo "$OPTARG" | tr ',' '\n')
|
|
for platform in $platforms
|
|
do
|
|
case $platform in
|
|
desktop)
|
|
ISSUE_DESKTOP_BUILD=true
|
|
;;
|
|
android)
|
|
ISSUE_ANDROID_BUILD=true
|
|
;;
|
|
ios)
|
|
ISSUE_IOS_BUILD=true
|
|
;;
|
|
webgl)
|
|
ISSUE_WEBGL_BUILD=true
|
|
;;
|
|
all)
|
|
ISSUE_ANDROID_BUILD=true
|
|
ISSUE_IOS_BUILD=true
|
|
ISSUE_DESKTOP_BUILD=true
|
|
ISSUE_WEBGL_BUILD=false
|
|
;;
|
|
esac
|
|
done
|
|
;;
|
|
t)
|
|
GENERATE_TOOLCHAINS=true
|
|
;;
|
|
u)
|
|
ISSUE_DEBUG_BUILD=true
|
|
RUN_TESTS=true
|
|
;;
|
|
v)
|
|
VULKAN_ANDROID_OPTION="-DFILAMENT_SUPPORTS_VULKAN=ON"
|
|
echo "Enabling support for Vulkan in the core Filament library."
|
|
echo ""
|
|
echo "To switch your application to Vulkan, in Android Studio go to "
|
|
echo "File > Settings > Build > Compiler. In the command-line options field, "
|
|
echo "add -Pextra_cmake_args=-DFILAMENT_SUPPORTS_VULKAN=ON."
|
|
echo "Also be sure to pass Backend::VULKAN to Engine::create."
|
|
echo ""
|
|
;;
|
|
s)
|
|
IOS_BUILD_SIMULATOR=true
|
|
echo "iOS simulator support enabled."
|
|
;;
|
|
\?)
|
|
echo "Invalid option: -$OPTARG" >&2
|
|
echo ""
|
|
print_help
|
|
exit 1
|
|
;;
|
|
:)
|
|
echo "Option -$OPTARG requires an argument." >&2
|
|
echo ""
|
|
print_help
|
|
exit 1
|
|
;;
|
|
esac
|
|
done
|
|
|
|
if [ "$#" == "0" ]; then
|
|
print_help
|
|
exit 1
|
|
fi
|
|
|
|
shift $(($OPTIND - 1))
|
|
|
|
for arg; do
|
|
if [ "$arg" == "release" ]; then
|
|
ISSUE_RELEASE_BUILD=true
|
|
elif [ "$arg" == "debug" ]; then
|
|
ISSUE_DEBUG_BUILD=true
|
|
else
|
|
BUILD_CUSTOM_TARGETS="$BUILD_CUSTOM_TARGETS $arg"
|
|
fi
|
|
done
|
|
|
|
validate_build_command
|
|
|
|
if [ "$ISSUE_CLEAN" == "true" ]; then
|
|
build_clean
|
|
fi
|
|
|
|
if [ "$GENERATE_TOOLCHAINS" == "true" ]; then
|
|
generate_toolchains
|
|
fi
|
|
|
|
if [ "$ISSUE_DESKTOP_BUILD" == "true" ]; then
|
|
build_desktop
|
|
fi
|
|
|
|
if [ "$ISSUE_ANDROID_BUILD" == "true" ]; then
|
|
build_android
|
|
fi
|
|
|
|
if [ "$ISSUE_IOS_BUILD" == "true" ]; then
|
|
build_ios
|
|
fi
|
|
|
|
if [ "$ISSUE_WEBGL_BUILD" == "true" ]; then
|
|
build_webgl
|
|
fi
|
|
|
|
if [ "$RUN_TESTS" == "true" ]; then
|
|
run_tests
|
|
fi
|