Files
filament/samples/app/IcoSphere.h
Mathias Agopian 7a14aadb28 sample clean-up and new sphere object (#134)
* Add missing method to query the type of a light

* IcoSphere now generates front facing triangles

* Add a fairly generic sphere object to use in samples

it provides an ico sphere with normal, and reuses
the same vertex/index buffer for each new instance.
Each instance can have its own material, size and
position.

currently it’s not possible to change the # of
subdivisions.

* FilamentApp now provides a “default” pbr material

this makes it easier to create renderables for
testing.

* clean-up lightbulb and add spheres for each light

lightbulb now has less hardcoded things and it
spawns a small sphere for each light.
2018-08-23 21:12:46 -07:00

61 lines
1.8 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_SAMPLE_ICOSPHERE_H
#define TNT_FILAMENT_SAMPLE_ICOSPHERE_H
#include <utils/Entity.h>
#include <math/vec3.h>
#include <algorithm>
#include <map>
#include <utility>
#include <vector>
class IcoSphere {
public:
using Index = uint16_t;
struct Triangle {
Index vertex[3];
};
using TriangleList = std::vector<Triangle>;
using VertexList = std::vector<math::float3>;
using IndexedMesh = std::pair<VertexList, TriangleList>;
explicit IcoSphere(size_t subdivisions);
IndexedMesh const& getMesh() const { return mMesh; }
VertexList const& getVertices() const { return mMesh.first; }
TriangleList const& getIndices() const { return mMesh.second; }
private:
static const IcoSphere::VertexList sVertices;
static const IcoSphere::TriangleList sTriangles;
using Lookup = std::map<std::pair<Index, Index>, Index>;
Index vertex_for_edge(Lookup& lookup, VertexList& vertices, Index first, Index second);
TriangleList subdivide(VertexList& vertices, TriangleList const& triangles);
IndexedMesh make_icosphere(int subdivisions);
IndexedMesh mMesh;
};
#endif //TNT_FILAMENT_SAMPLE_ICOSPHERE_H