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filament/samples/materials/bakedTexture.mat
2018-08-03 10:38:22 -07:00

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material {
name : bakedTexture,
parameters : [
{
type : sampler2d,
name : albedo
}
],
requires : [
uv0
],
shadingModel : unlit,
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor.rgb = texture(materialParams_albedo, getUV0()).rgb;
}
}