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filament/samples/materials/sandboxSubsurface.mat
2018-08-03 10:38:22 -07:00

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material {
name : Subsurface,
shadingModel : subsurface,
parameters : [
{
type : float3,
name : baseColor
},
{
type : float,
name : roughness
},
{
type : float,
name : metallic
},
{
type : float,
name : reflectance
},
{
type : float,
name : thickness
},
{
type : float,
name : subsurfacePower
},
{
type : float3,
name : subsurfaceColor
}
],
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor.rgb = materialParams.baseColor;
material.roughness = materialParams.roughness;
material.metallic = materialParams.metallic;
material.reflectance = materialParams.reflectance;
material.thickness = materialParams.thickness;
material.subsurfacePower = materialParams.subsurfacePower;
material.subsurfaceColor = materialParams.subsurfaceColor;
}
}