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filament/third_party/glslang/Test/baseResults/flowControl.frag.out
Romain Guy 9f2592ed9d Update SPIRV libraries (#99)
* Update SPIRV libraries

- Update `spirv-cross`
- Update `spirv-tools`
- Update `glslang`

`spirv-tools` contains a fix for an issue we reported (unnecessary promotions to highp in certain expressions).

* Add SPIRV-Tools dependency to matinfo
2018-08-15 12:59:17 -07:00

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flowControl.frag
Shader version: 120
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'BaseColor' ( smooth in 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'color2' ( temp 4-component vector of float)
0:15 'otherColor' ( uniform 4-component vector of float)
0:17 Test condition and select ( temp void)
0:17 Condition
0:17 Compare Greater Than ( temp bool)
0:17 'c' ( smooth in float)
0:17 'd' ( uniform float)
0:17 true case
0:18 add second child into first child ( temp 4-component vector of float)
0:18 'color' ( temp 4-component vector of float)
0:18 'bigColor' ( uniform 4-component vector of float)
0:17 false case
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'color' ( temp 4-component vector of float)
0:20 'smallColor' ( uniform 4-component vector of float)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:22 component-wise multiply ( temp 4-component vector of float)
0:22 'color' ( temp 4-component vector of float)
0:22 'color2' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'd' ( uniform float)
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'smallColor' ( uniform 4-component vector of float)
0:? 'otherColor' ( uniform 4-component vector of float)
0:? 'c' ( smooth in float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
Linked fragment stage:
Shader version: 120
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'BaseColor' ( smooth in 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'color2' ( temp 4-component vector of float)
0:15 'otherColor' ( uniform 4-component vector of float)
0:17 Test condition and select ( temp void)
0:17 Condition
0:17 Compare Greater Than ( temp bool)
0:17 'c' ( smooth in float)
0:17 'd' ( uniform float)
0:17 true case
0:18 add second child into first child ( temp 4-component vector of float)
0:18 'color' ( temp 4-component vector of float)
0:18 'bigColor' ( uniform 4-component vector of float)
0:17 false case
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'color' ( temp 4-component vector of float)
0:20 'smallColor' ( uniform 4-component vector of float)
0:22 move second child to first child ( temp 4-component vector of float)
0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:22 component-wise multiply ( temp 4-component vector of float)
0:22 'color' ( temp 4-component vector of float)
0:22 'color2' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'd' ( uniform float)
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'smallColor' ( uniform 4-component vector of float)
0:? 'otherColor' ( uniform 4-component vector of float)
0:? 'c' ( smooth in float)
0:? 'BaseColor' ( smooth in 4-component vector of float)