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filament/third_party/glslang/Test/baseResults/sample.vert.out
Romain Guy 9f2592ed9d Update SPIRV libraries (#99)
* Update SPIRV libraries

- Update `spirv-cross`
- Update `spirv-tools`
- Update `glslang`

`spirv-tools` contains a fix for an issue we reported (unnecessary promotions to highp in certain expressions).

* Add SPIRV-Tools dependency to matinfo
2018-08-15 12:59:17 -07:00

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sample.vert
Shader version: 110
0:? Sequence
0:38 Function Definition: main( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child ( temp 3-component vector of float)
0:40 'color' ( smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
0:42 matrix-times-vector ( temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' ( smooth out 3-component vector of float)
Linked vertex stage:
Shader version: 110
0:? Sequence
0:38 Function Definition: main( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child ( temp 3-component vector of float)
0:40 'color' ( smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
0:42 matrix-times-vector ( temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' ( smooth out 3-component vector of float)