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filament/third_party/glslang/Test/baseResults/whileLoop.frag.out
Romain Guy 9f2592ed9d Update SPIRV libraries (#99)
* Update SPIRV libraries

- Update `spirv-cross`
- Update `spirv-tools`
- Update `glslang`

`spirv-tools` contains a fix for an issue we reported (unnecessary promotions to highp in certain expressions).

* Add SPIRV-Tools dependency to matinfo
2018-08-15 12:59:17 -07:00

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whileLoop.frag
Shader version: 110
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( temp 4-component vector of float)
0:9 'BaseColor' ( smooth in 4-component vector of float)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 direct index ( temp float)
0:11 'color' ( temp 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 'd' ( uniform float)
0:11 Loop Body
0:12 Sequence
0:12 add second child into first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'bigColor' ( uniform 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( temp 4-component vector of float)
0:9 'BaseColor' ( smooth in 4-component vector of float)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than ( temp bool)
0:11 direct index ( temp float)
0:11 'color' ( temp 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 'd' ( uniform float)
0:11 Loop Body
0:12 Sequence
0:12 add second child into first child ( temp 4-component vector of float)
0:12 'color' ( temp 4-component vector of float)
0:12 'bigColor' ( uniform 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:15 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)