* Update SPIRV libraries - Update `spirv-cross` - Update `spirv-tools` - Update `glslang` `spirv-tools` contains a fix for an issue we reported (unnecessary promotions to highp in certain expressions). * Add SPIRV-Tools dependency to matinfo
8 lines
179 B
JavaScript
8 lines
179 B
JavaScript
float4 PixelShaderFunction(float4 input) : COLOR0
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{
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while (any(input != input)) { return input; }
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while (false) ;
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[unroll] while (false) { }
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while ((false)) { }
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}
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