* Update SPIRV libraries - Update `spirv-cross` - Update `spirv-tools` - Update `glslang` `spirv-tools` contains a fix for an issue we reported (unnecessary promotions to highp in certain expressions). * Add SPIRV-Tools dependency to matinfo
14 lines
127 B
GLSL
14 lines
127 B
GLSL
#version 150
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in vec4 BaseColor;
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vec4 foo()
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{
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return BaseColor;
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}
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void main()
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{
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gl_FragColor = foo();
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}
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