* Update SPIRV libraries - Update `spirv-cross` - Update `spirv-tools` - Update `glslang` `spirv-tools` contains a fix for an issue we reported (unnecessary promotions to highp in certain expressions). * Add SPIRV-Tools dependency to matinfo
17 lines
211 B
GLSL
17 lines
211 B
GLSL
#version 140
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in vec4 bigColor;
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in vec4 BaseColor;
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in float d;
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void main()
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{
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vec4 color = BaseColor;
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while (color.x < d) {
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color += bigColor;
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}
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gl_FragColor = color;
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}
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