Files
filament/shaders
Mathias Agopian 728ebf5023 cleanup shadowing shader code
- remove PCF MEDIUM and HIGH quality -- these were never used in
practice, and "quality" really meant "blurriness", now we have VSM
for doing that with much more control and more efficiently.

PCF_HARD is now the default. PCF_LOW is still available at compile time
for now. It shouldn't be needed though because VSM can achieve the same.

Moved the divide-by-w of light space into the shadow() method -- which
known if it should be done or not.
2021-10-26 11:26:21 -07:00
..
2021-10-26 11:26:21 -07:00