Files
filament/shaders
Mathias Agopian 73d4279f00 optimize the Light UBO for space
We use fp16 for most values (e.g.: direction, color), which 
ultimately frees a vec4 (Currently unused) and a few other bits.
2021-07-30 18:54:32 -07:00
..
2021-07-30 18:54:32 -07:00