It supports KHR_parallel_shader_compile as well as a thread pool of GL contexts. - we have a new 2-priorities queue for shader compilation - use this feature in gltfio in the ubershader case
It supports KHR_parallel_shader_compile as well as a thread pool of GL contexts. - we have a new 2-priorities queue for shader compilation - use this feature in gltfio in the ubershader case