Files
filament/android
Mathias Agopian 7b0a8cf2c2 fix JNI setImage and friends buffer size calculation
- setImage() used the width of the texture for calculating the required
  user buffer size, but this was too large when only updating a
  portion of the texture. It would result in a BufferOverFlowException.

- setImage3D() had the opposite problem where it didn't take into
  account the depth of the texture.

- the offset in the user buffer was called "bottom" on the C++ JNI side,
  but it is called "top" on the java and filament side.

Fixes #3685
2021-03-24 12:20:16 -07:00
..
2020-05-28 14:05:20 -07:00
2020-01-08 17:59:49 -08:00
2021-03-22 10:16:02 -07:00