Files
filament/shaders
Pixelflinger 7fb1b853ac fix dynamic lighting frozen calculation
this broke recently with the reverse-z, the froxel calculation relies
on the depth, which is now inverted.

we actually fix our getNormalizedViewportCorrd() public API, which the
froxel code uses.
2020-09-02 15:13:34 -07:00
..
2020-07-31 10:36:44 -07:00