- prepareVisibleLights was run on a dedicated thread (via JobSystem),
but was using its own local ArenaScope. This is wrong because it
could reset the root arena at any later point. This is fixed by
just not using a local ArenaScope.
- related to the above, the root Arena (LinearAllocatorArena) didn't
use a locked policy, which cause also cause problems since some
allocations are done off the main thread. We now pre-allocate the one
buffer we need.
This PR also renames some variable and types to improve readability.