617 lines
26 KiB
C++
617 lines
26 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <iostream>
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#include <string>
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#include <map>
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#include <vector>
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#include <getopt/getopt.h>
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#include <imgui.h>
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#include <filagui/ImGuiExtensions.h>
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#include <utils/Path.h>
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#include <filament/Engine.h>
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#include <filament/DebugRegistry.h>
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#include <filament/IndirectLight.h>
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#include <filament/IndexBuffer.h>
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#include <filament/LightManager.h>
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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#include <filament/RenderableManager.h>
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#include <filament/Scene.h>
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#include <filament/TransformManager.h>
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#include <filament/View.h>
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#include <filament/VertexBuffer.h>
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#include <math/mat3.h>
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#include <math/mat4.h>
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#include <math/vec4.h>
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#include <math/norm.h>
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#include "app/Config.h"
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#include "app/IBL.h"
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#include "app/FilamentApp.h"
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#include "app/MeshAssimp.h"
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#include "material_sandbox.h"
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using namespace filament::math;
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using namespace filament;
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using namespace filamat;
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using namespace utils;
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static std::vector<Path> g_filenames;
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static Scene* g_scene = nullptr;
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std::unique_ptr<MeshAssimp> g_meshSet;
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static std::map<std::string, MaterialInstance*> g_meshMaterialInstances;
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static SandboxParameters g_params;
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static Config g_config;
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static bool g_shadowPlane = false;
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static bool g_singleMode = false;
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static void printUsage(char* name) {
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std::string exec_name(Path(name).getName());
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std::string usage(
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"SAMPLE_MATERIAL showcases all material models\n"
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"Usage:\n"
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" SAMPLE_MATERIAL [options] <mesh files (.obj, .fbx)>\n"
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"Options:\n"
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" --help, -h\n"
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" Prints this message\n\n"
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" --api, -a\n"
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" Specify the backend API: opengl (default), vulkan, or metal\n\n"
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" --ibl=<path to cmgen IBL>, -i <path>\n"
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" Applies an IBL generated by cmgen's deploy option\n\n"
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" --split-view, -v\n"
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" Splits the window into 4 views\n\n"
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" --scale=[number], -s [number]\n"
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" Applies uniform scale\n\n"
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" --shadow-plane, -p\n"
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" Enable shadow plane\n\n"
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" --single\n"
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" Only apply the edited material to the first renderable in the scene\n\n"
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" --dirt\n"
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" Specify a dirt texture\n\n"
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);
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const std::string from("SAMPLE_MATERIAL");
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for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
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usage.replace(pos, from.length(), exec_name);
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}
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std::cout << usage;
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}
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static int handleCommandLineArgments(int argc, char* argv[], Config* config) {
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static constexpr const char* OPTSTR = "ha:vps:i:d:";
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static const struct option OPTIONS[] = {
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{ "help", no_argument, nullptr, 'h' },
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{ "api", required_argument, nullptr, 'a' },
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{ "ibl", required_argument, nullptr, 'i' },
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{ "split-view", no_argument, nullptr, 'v' },
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{ "scale", required_argument, nullptr, 's' },
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{ "shadow-plane", no_argument, nullptr, 'p' },
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{ "single", no_argument, nullptr, 'n' },
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{ "dirt", required_argument, nullptr, 'd' },
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{ nullptr, 0, nullptr, 0 } // termination of the option list
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};
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int opt;
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int option_index = 0;
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while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
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std::string arg(optarg ? optarg : "");
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switch (opt) {
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default:
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case 'h':
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printUsage(argv[0]);
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exit(0);
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case 'a':
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if (arg == "opengl") {
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config->backend = Engine::Backend::OPENGL;
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} else if (arg == "vulkan") {
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config->backend = Engine::Backend::VULKAN;
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} else if (arg == "metal") {
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config->backend = Engine::Backend::METAL;
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} else {
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std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'." << std::endl;
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}
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break;
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case 'i':
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config->iblDirectory = arg;
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break;
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case 's':
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try {
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config->scale = std::stof(arg);
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} catch (std::invalid_argument& e) {
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// keep scale of 1.0
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} catch (std::out_of_range& e) {
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// keep scale of 1.0
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}
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break;
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case 'v':
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config->splitView = true;
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break;
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case 'p':
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g_shadowPlane = true;
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break;
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case 'n':
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g_singleMode = true;
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break;
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case 'd':
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config->dirt = arg;
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break;
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}
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}
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return optind;
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}
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static void cleanup(Engine* engine, View*, Scene*) {
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for (const auto& material : g_meshMaterialInstances) {
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engine->destroy(material.second);
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}
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for (auto& i : g_params.materialInstance) {
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engine->destroy(i);
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}
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for (auto& i : g_params.material) {
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engine->destroy(i);
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}
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g_meshSet.reset(nullptr);
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engine->destroy(g_params.light);
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EntityManager& em = EntityManager::get();
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em.destroy(g_params.light);
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}
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static void setup(Engine* engine, View*, Scene* scene) {
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g_scene = scene;
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g_meshSet = std::make_unique<MeshAssimp>(*engine);
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createInstances(g_params, *engine);
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for (auto& filename : g_filenames) {
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g_meshSet->addFromFile(filename, g_meshMaterialInstances);
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}
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auto& tcm = engine->getTransformManager();
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auto ei = tcm.getInstance(g_meshSet->getRenderables()[0]);
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tcm.setTransform(ei, mat4f{ mat3f(g_config.scale), float3(0.0f, 0.0f, -4.0f) } *
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tcm.getWorldTransform(ei));
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size_t count = 0;
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auto& rcm = engine->getRenderableManager();
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for (auto renderable : g_meshSet->getRenderables()) {
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auto instance = rcm.getInstance(renderable);
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if (!instance) continue;
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rcm.setCastShadows(instance, g_params.castShadows);
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if (!g_singleMode || count == 0) {
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for (size_t i = 0; i < rcm.getPrimitiveCount(instance); i++) {
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rcm.setMaterialInstanceAt(instance, i, g_params.materialInstance[MATERIAL_LIT]);
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}
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} else {
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auto ei = tcm.getInstance(renderable);
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tcm.setTransform(ei, mat4f{ mat3f(g_config.scale), float3(0.0f, 0.0f, -3.0f) } *
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tcm.getWorldTransform(ei));
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}
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count++;
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scene->addEntity(renderable);
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}
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scene->addEntity(g_params.light);
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if (g_shadowPlane) {
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EntityManager& em = EntityManager::get();
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Material* shadowMaterial = Material::Builder()
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.package(RESOURCES_GROUNDSHADOW_DATA, RESOURCES_GROUNDSHADOW_SIZE)
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.build(*engine);
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const static uint32_t indices[] = {
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0, 1, 2, 2, 3, 0
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};
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const static filament::math::float3 vertices[] = {
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{ -10, 0, -10 },
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{ -10, 0, 10 },
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{ 10, 0, 10 },
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{ 10, 0, -10 },
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};
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short4 tbn = filament::math::packSnorm16(
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mat3f::packTangentFrame(
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filament::math::mat3f{
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float3{ 1.0f, 0.0f, 0.0f }, float3{ 0.0f, 0.0f, 1.0f },
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float3{ 0.0f, 1.0f, 0.0f }
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}
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).xyzw);
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const static filament::math::short4 normals[] { tbn, tbn, tbn, tbn };
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VertexBuffer* vertexBuffer = VertexBuffer::Builder()
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.vertexCount(4)
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.bufferCount(2)
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.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT3)
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.attribute(VertexAttribute::TANGENTS, 1, VertexBuffer::AttributeType::SHORT4)
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.normalized(VertexAttribute::TANGENTS)
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.build(*engine);
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vertexBuffer->setBufferAt(*engine, 0, VertexBuffer::BufferDescriptor(
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vertices, vertexBuffer->getVertexCount() * sizeof(vertices[0])));
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vertexBuffer->setBufferAt(*engine, 1, VertexBuffer::BufferDescriptor(
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normals, vertexBuffer->getVertexCount() * sizeof(normals[0])));
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IndexBuffer* indexBuffer = IndexBuffer::Builder()
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.indexCount(6)
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.build(*engine);
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indexBuffer->setBuffer(*engine, IndexBuffer::BufferDescriptor(
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indices, indexBuffer->getIndexCount() * sizeof(uint32_t)));
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Entity planeRenderable = em.create();
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RenderableManager::Builder(1)
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.boundingBox({{ 0, 0, 0 },
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{ 10, 1e-4f, 10 }})
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.material(0, shadowMaterial->getDefaultInstance())
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES,
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vertexBuffer, indexBuffer, 0, 6)
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.culling(false)
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.receiveShadows(true)
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.castShadows(false)
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.build(*engine, planeRenderable);
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scene->addEntity(planeRenderable);
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tcm.setTransform(tcm.getInstance(planeRenderable),
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filament::math::mat4f::translation(float3{ 0, -1, -4 }));
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}
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auto* ibl = FilamentApp::get().getIBL();
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if (ibl) {
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auto& params = g_params;
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IndirectLight* const pIndirectLight = ibl->getIndirectLight();
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params.lightDirection = IndirectLight::getDirectionEstimate(ibl->getSphericalHarmonics());
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float4 c = pIndirectLight->getColorEstimate(ibl->getSphericalHarmonics(), params.lightDirection);
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params.lightIntensity = c.w * pIndirectLight->getIntensity();
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params.lightColor = c.rgb;
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}
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g_params.bloomOptions.dirt = FilamentApp::get().getDirtTexture();
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}
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static filament::MaterialInstance* updateInstances(
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SandboxParameters& params, filament::Engine& engine) {
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int material = params.currentMaterialModel;
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if (material == MATERIAL_MODEL_LIT) {
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if (params.currentBlending == BLENDING_TRANSPARENT) material = MATERIAL_TRANSPARENT;
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if (params.currentBlending == BLENDING_FADE) material = MATERIAL_FADE;
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if (params.ssr) {
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if (params.currentBlending == BLENDING_THIN_REFRACTION) material = MATERIAL_THIN_SS_REFRACTION;
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if (params.currentBlending == BLENDING_SOLID_REFRACTION) material = MATERIAL_SOLID_SS_REFRACTION;
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} else {
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if (params.currentBlending == BLENDING_THIN_REFRACTION) material = MATERIAL_THIN_REFRACTION;
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if (params.currentBlending == BLENDING_SOLID_REFRACTION) material = MATERIAL_SOLID_REFRACTION;
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}
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}
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bool hasRefraction = params.currentBlending == BLENDING_THIN_REFRACTION ||
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params.currentBlending == BLENDING_SOLID_REFRACTION;
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MaterialInstance* materialInstance = params.materialInstance[material];
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materialInstance->setParameter("baseColor", RgbType::sRGB, params.color);
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if (params.currentMaterialModel != MATERIAL_MODEL_CLOTH) {
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math::float4 emissive(Color::toLinear(params.emissiveColor), params.emissiveEC);
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materialInstance->setParameter("emissive", emissive);
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}
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if (params.currentMaterialModel == MATERIAL_MODEL_LIT) {
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materialInstance->setParameter("roughness", params.roughness);
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materialInstance->setParameter("metallic", params.metallic);
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if (!hasRefraction) {
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materialInstance->setParameter("reflectance", params.reflectance);
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}
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materialInstance->setParameter("clearCoat", params.clearCoat);
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materialInstance->setParameter("clearCoatRoughness", params.clearCoatRoughness);
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materialInstance->setParameter("anisotropy", params.anisotropy);
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if (params.currentBlending != BLENDING_OPAQUE) {
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materialInstance->setParameter("alpha", params.alpha);
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}
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if (hasRefraction) {
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math::float3 color = Color::toLinear(params.transmittanceColor);
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materialInstance->setParameter("absorption",
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Color::absorptionAtDistance(color, params.distance));
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materialInstance->setParameter("ior", params.ior);
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materialInstance->setParameter("transmission", params.transmission);
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materialInstance->setParameter("thickness", params.thickness);
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}
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}
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if (params.currentMaterialModel == MATERIAL_MODEL_SPECGLOSS) {
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materialInstance->setParameter("glossiness", params.glossiness);
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materialInstance->setParameter("specularColor", params.specularColor);
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materialInstance->setParameter("reflectance", params.reflectance);
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materialInstance->setParameter("clearCoat", params.clearCoat);
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materialInstance->setParameter("clearCoatRoughness", params.clearCoatRoughness);
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materialInstance->setParameter("anisotropy", params.anisotropy);
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}
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if (params.currentMaterialModel == MATERIAL_MODEL_SUBSURFACE) {
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materialInstance->setParameter("roughness", params.roughness);
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materialInstance->setParameter("metallic", params.metallic);
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materialInstance->setParameter("reflectance", params.reflectance);
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materialInstance->setParameter("thickness", params.thickness);
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materialInstance->setParameter("subsurfacePower", params.subsurfacePower);
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materialInstance->setParameter("subsurfaceColor", RgbType::sRGB, params.subsurfaceColor);
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}
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if (params.currentMaterialModel == MATERIAL_MODEL_CLOTH) {
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materialInstance->setParameter("roughness", params.roughness);
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materialInstance->setParameter("sheenColor", RgbType::sRGB, params.sheenColor);
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materialInstance->setParameter("subsurfaceColor", RgbType::sRGB, params.subsurfaceColor);
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}
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if (params.currentMaterialModel != MATERIAL_MODEL_UNLIT) {
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materialInstance->setSpecularAntiAliasingVariance(params.specularAntiAliasingVariance);
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materialInstance->setSpecularAntiAliasingThreshold(params.specularAntiAliasingThreshold);
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}
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return materialInstance;
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}
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static void gui(filament::Engine* engine, filament::View*) {
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auto& params = g_params;
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ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f));
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ImGui::Begin("Parameters");
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{
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if (ImGui::CollapsingHeader("Material", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::Combo("model", ¶ms.currentMaterialModel,
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"unlit\0lit\0subsurface\0cloth\0specularGlossiness\0\0");
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if (params.currentMaterialModel == MATERIAL_MODEL_LIT) {
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ImGui::Combo("blending", ¶ms.currentBlending,
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"opaque\0transparent\0fade\0thin refraction\0solid refraction\0\0");
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}
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ImGui::ColorEdit3("baseColor", ¶ms.color.r);
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bool hasRefraction = params.currentBlending == BLENDING_THIN_REFRACTION ||
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params.currentBlending == BLENDING_SOLID_REFRACTION;
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if (params.currentMaterialModel > MATERIAL_MODEL_UNLIT) {
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if (params.currentBlending == BLENDING_TRANSPARENT ||
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params.currentBlending == BLENDING_FADE) {
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ImGui::SliderFloat("alpha", ¶ms.alpha, 0.0f, 1.0f);
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}
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if (params.currentMaterialModel != MATERIAL_MODEL_SPECGLOSS) {
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ImGui::SliderFloat("roughness", ¶ms.roughness, 0.0f, 1.0f);
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} else {
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ImGui::SliderFloat("glossiness", ¶ms.glossiness, 0.0f, 1.0f);
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ImGui::ColorEdit3("specularColor", ¶ms.specularColor.r);
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}
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if (params.currentMaterialModel != MATERIAL_MODEL_CLOTH &&
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params.currentMaterialModel != MATERIAL_MODEL_SPECGLOSS) {
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if (!hasRefraction) {
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ImGui::SliderFloat("metallic", ¶ms.metallic, 0.0f, 1.0f);
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ImGui::SliderFloat("reflectance", ¶ms.reflectance, 0.0f, 1.0f);
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}
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}
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if (params.currentMaterialModel != MATERIAL_MODEL_CLOTH &&
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params.currentMaterialModel != MATERIAL_MODEL_SUBSURFACE) {
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ImGui::SliderFloat("clearCoat", ¶ms.clearCoat, 0.0f, 1.0f);
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ImGui::SliderFloat("clearCoatRoughness", ¶ms.clearCoatRoughness, 0.0f, 1.0f);
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ImGui::SliderFloat("anisotropy", ¶ms.anisotropy, -1.0f, 1.0f);
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}
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if (params.currentMaterialModel == MATERIAL_MODEL_SUBSURFACE) {
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ImGui::SliderFloat("thickness", ¶ms.thickness, 0.0f, 1.0f);
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ImGui::SliderFloat("subsurfacePower", ¶ms.subsurfacePower, 1.0f, 24.0f);
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ImGui::ColorEdit3("subsurfaceColor", ¶ms.subsurfaceColor.r);
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}
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if (params.currentMaterialModel == MATERIAL_MODEL_CLOTH) {
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ImGui::ColorEdit3("sheenColor", ¶ms.sheenColor.r);
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ImGui::ColorEdit3("subsurfaceColor", ¶ms.subsurfaceColor.r);
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}
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if (hasRefraction) {
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ImGui::SliderFloat("ior", ¶ms.ior, 1.0f, 3.0f);
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ImGui::SliderFloat("transmission", ¶ms.transmission, 0.0f, 1.0f);
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ImGui::SliderFloat("thickness", ¶ms.thickness, 0.0f, 1.0f);
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ImGui::ColorEdit3("transmittance", ¶ms.transmittanceColor.r);
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ImGui::SliderFloat("distance", ¶ms.distance, 0.0f, 4.0f);
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ImGui::Checkbox("Screen Space Refraction", ¶ms.ssr);
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}
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}
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ImGui::ColorEdit3("emissiveColor", ¶ms.emissiveColor.r);
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ImGui::SliderFloat("emissiveEC", ¶ms.emissiveEC, 0.0f, 12.0f);
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}
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if (ImGui::CollapsingHeader("Shading AA")) {
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ImGui::SliderFloat("variance", ¶ms.specularAntiAliasingVariance, 0.0f, 1.0f);
|
|
ImGui::SliderFloat("threshold", ¶ms.specularAntiAliasingThreshold, 0.0f, 1.0f);
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Object")) {
|
|
ImGui::Checkbox("castShadows", ¶ms.castShadows);
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Light")) {
|
|
ImGui::Checkbox("enabled", ¶ms.directionalLightEnabled);
|
|
ImGui::ColorEdit3("color", ¶ms.lightColor.r);
|
|
ImGui::SliderFloat("lux", ¶ms.lightIntensity, 0.0f, 150000.0f);
|
|
ImGui::SliderFloat("sunSize", ¶ms.sunAngularRadius, 0.1f, 10.0f);
|
|
ImGui::SliderFloat("haloSize", ¶ms.sunHaloSize, 1.01f, 40.0f);
|
|
ImGui::SliderFloat("haloFalloff", ¶ms.sunHaloFalloff, 0.0f, 2048.0f);
|
|
ImGui::SliderFloat("ibl", ¶ms.iblIntensity, 0.0f, 50000.0f);
|
|
ImGui::SliderAngle("ibl rotation", ¶ms.iblRotation);
|
|
ImGuiExt::DirectionWidget("direction", params.lightDirection.v);
|
|
ImGui::Indent();
|
|
if (ImGui::CollapsingHeader("SSAO")) {
|
|
DebugRegistry& debug = engine->getDebugRegistry();
|
|
ImGui::Checkbox("enabled###ssao", ¶ms.ssao);
|
|
ImGui::SliderFloat("radius", ¶ms.ssaoOptions.radius, 0.05f, 5.0f);
|
|
ImGui::SliderFloat("bias", ¶ms.ssaoOptions.bias, 0.0f, 0.01f, "%.6f");
|
|
ImGui::SliderFloat("intensity", ¶ms.ssaoOptions.intensity, 0.0f, 4.0f);
|
|
ImGui::SliderFloat("power", ¶ms.ssaoOptions.power, 0.0f, 4.0f);
|
|
}
|
|
ImGui::Unindent();
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Post-processing")) {
|
|
ImGui::Checkbox("msaa 4x", ¶ms.msaa);
|
|
ImGui::Checkbox("tone-mapping", ¶ms.tonemapping);
|
|
ImGui::Indent();
|
|
ImGui::Checkbox("bloom", ¶ms.bloomOptions.enabled);
|
|
if (params.bloomOptions.enabled) {
|
|
ImGui::SliderFloat("strength", ¶ms.bloomOptions.strength, 0.0f, 1.0f);
|
|
ImGui::SliderFloat("dirt", ¶ms.bloomOptions.dirtStrength, 0.0f, 1.0f);
|
|
}
|
|
ImGui::Checkbox("dithering", ¶ms.dithering);
|
|
ImGui::Unindent();
|
|
ImGui::Checkbox("fxaa", ¶ms.fxaa);
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Debug")) {
|
|
DebugRegistry& debug = engine->getDebugRegistry();
|
|
ImGui::Checkbox("Camera at origin",
|
|
debug.getPropertyAddress<bool>("d.view.camera_at_origin"));
|
|
ImGui::Checkbox("Stable Shadow Map", ¶ms.stableShadowMap);
|
|
ImGui::Checkbox("Light Far uses shadow casters",
|
|
debug.getPropertyAddress<bool>("d.shadowmap.far_uses_shadowcasters"));
|
|
ImGui::Checkbox("Focus shadow casters",
|
|
debug.getPropertyAddress<bool>("d.shadowmap.focus_shadowcasters"));
|
|
ImGui::Checkbox("Show checker board",
|
|
debug.getPropertyAddress<bool>("d.shadowmap.checkerboard"));
|
|
|
|
ImGui::SliderFloat("Normal bias", ¶ms.normalBias, 0.0f, 4.0f);
|
|
ImGui::SliderFloat("Constant bias", ¶ms.constantBias, 0.0f, 1.0f);
|
|
ImGui::SliderFloat("Polygon Offset Scale", ¶ms.polygonOffsetSlope, 0.0f, 10.0f);
|
|
ImGui::SliderFloat("Polygon Offset Constant", ¶ms.polygonOffsetConstant, 0.0f, 10.0f);
|
|
|
|
bool* lispsm;
|
|
if (debug.getPropertyAddress<bool>("d.shadowmap.lispsm", &lispsm)) {
|
|
ImGui::Checkbox("Enable LiSPSM", lispsm);
|
|
if (*lispsm) {
|
|
ImGui::SliderFloat("dzn",
|
|
debug.getPropertyAddress<float>("d.shadowmap.dzn"), 0.0f, 1.0f);
|
|
ImGui::SliderFloat("dzf",
|
|
debug.getPropertyAddress<float>("d.shadowmap.dzf"),-1.0f, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ImGui::End();
|
|
|
|
MaterialInstance* materialInstance = updateInstances(params, *engine);
|
|
|
|
auto& rcm = engine->getRenderableManager();
|
|
size_t count = 0;
|
|
for (auto renderable : g_meshSet->getRenderables()) {
|
|
auto instance = rcm.getInstance(renderable);
|
|
if (!instance) continue;
|
|
if (!g_singleMode || count == 0) {
|
|
for (size_t i = 0; i < rcm.getPrimitiveCount(instance); i++) {
|
|
rcm.setMaterialInstanceAt(instance, i, materialInstance);
|
|
}
|
|
}
|
|
count++;
|
|
rcm.setCastShadows(instance, params.castShadows);
|
|
}
|
|
|
|
if (params.directionalLightEnabled && !params.hasDirectionalLight) {
|
|
g_scene->addEntity(params.light);
|
|
params.hasDirectionalLight = true;
|
|
} else if (!params.directionalLightEnabled && params.hasDirectionalLight) {
|
|
g_scene->remove(params.light);
|
|
params.hasDirectionalLight = false;
|
|
}
|
|
|
|
auto* ibl = FilamentApp::get().getIBL();
|
|
if (ibl) {
|
|
ibl->getIndirectLight()->setIntensity(params.iblIntensity);
|
|
ibl->getIndirectLight()->setRotation(
|
|
mat3f::rotation(params.iblRotation, float3{ 0, 1, 0 }));
|
|
}
|
|
|
|
auto& lcm = engine->getLightManager();
|
|
auto lightInstance = lcm.getInstance(params.light);
|
|
lcm.setColor(lightInstance, params.lightColor);
|
|
lcm.setIntensity(lightInstance, params.lightIntensity);
|
|
lcm.setDirection(lightInstance, params.lightDirection);
|
|
lcm.setSunAngularRadius(lightInstance, params.sunAngularRadius);
|
|
lcm.setSunHaloSize(lightInstance, params.sunHaloSize);
|
|
lcm.setSunHaloFalloff(lightInstance, params.sunHaloFalloff);
|
|
|
|
LightManager::ShadowOptions options = lcm.getShadowOptions(lightInstance);
|
|
options.stable = params.stableShadowMap;
|
|
options.normalBias = params.normalBias;
|
|
options.constantBias = params.constantBias;
|
|
options.polygonOffsetConstant = params.polygonOffsetConstant;
|
|
options.polygonOffsetSlope = params.polygonOffsetSlope;
|
|
lcm.setShadowOptions(lightInstance, options);
|
|
}
|
|
|
|
static void preRender(filament::Engine*, filament::View* view, filament::Scene*, filament::Renderer*) {
|
|
view->setAntiAliasing(g_params.fxaa ? View::AntiAliasing::FXAA : View::AntiAliasing::NONE);
|
|
view->setToneMapping(g_params.tonemapping ? View::ToneMapping::ACES : View::ToneMapping::LINEAR);
|
|
view->setDithering(g_params.dithering ? View::Dithering::TEMPORAL : View::Dithering::NONE);
|
|
view->setBloomOptions(g_params.bloomOptions);
|
|
view->setSampleCount((uint8_t) (g_params.msaa ? 4 : 1));
|
|
view->setAmbientOcclusion(
|
|
g_params.ssao ? View::AmbientOcclusion::SSAO : View::AmbientOcclusion::NONE);
|
|
view->setAmbientOcclusionOptions(g_params.ssaoOptions);
|
|
}
|
|
|
|
int main(int argc, char* argv[]) {
|
|
int option_index = handleCommandLineArgments(argc, argv, &g_config);
|
|
int num_args = argc - option_index;
|
|
if (num_args < 1) {
|
|
printUsage(argv[0]);
|
|
return 1;
|
|
}
|
|
|
|
for (int i = option_index; i < argc; i++) {
|
|
utils::Path filename = argv[i];
|
|
if (!filename.exists()) {
|
|
std::cerr << "file " << argv[i] << " not found!" << std::endl;
|
|
return 1;
|
|
}
|
|
g_filenames.push_back(filename);
|
|
}
|
|
|
|
g_params.bloomOptions.enabled = true;
|
|
|
|
g_config.title = "Material Sandbox";
|
|
FilamentApp& filamentApp = FilamentApp::get();
|
|
filamentApp.run(g_config, setup, cleanup, gui, preRender);
|
|
return 0;
|
|
}
|