Mathias Agopian
86b8a97389
clamp .st when reading shadow map to avoid overflow
...
because the shadow map can be “focused”, its
texture coordinates can end-up very large, which
in turn can cause overflows in the calculation of
the PCF positions. Unfortunately some GPUs
abort in that situation, which causes artifacts.
Fix Bug 111455153
2018-09-26 18:52:32 -07:00
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2018-09-05 16:04:38 -07:00
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2018-09-26 18:52:32 -07:00
2018-08-03 10:38:22 -07:00
2018-08-03 10:38:22 -07:00
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2018-08-24 08:56:44 -07:00