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filament/samples/materials/heightfield.mat
2020-01-08 11:55:28 -08:00

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material {
name : heightfield,
parameters : [
{
type : sampler2d,
name : height
}
],
requires : [
uv0
],
variables : [
color
],
shadingModel : unlit,
doubleSided : true,
}
vertex {
void materialVertex(inout MaterialVertexInputs material) {
float height = texture(materialParams_height, material.uv0).r;
material.worldPosition.y = height - getWorldOffset().y;
material.color.r = height;
}
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);
material.baseColor.rgb = vec3(variable_color.r);
}
}