Files
filament/libs/utils/src/NameComponentManager.cpp
Mathias Agopian e674420e9c improvements to EntityManagers and Filament APIs (#7302)
* prevent public classes from being created on the stack

- we used to to this by deleting operator delete, but this prevented
  the internal "F" classes from being virtual; which can be useful
  when using EntityManger::Listener.
  now we just make the destructor protected in each class.

- EntityManger::Listener now has a virtual destructor so that
  objects could be correctly destroyed from Listener*

* improve EntityManger and Component managers

- all component managers now have the same "base" API
    - getComponentCount()
	- empty()
    - getEntity()
    - getEntities()

- Scene now has getEntityCount()

- EntityManager now has getEntityCount()

- all component manager implement gc() the same way, by calling destroy()

- SingleInstanceComponentManager::gc() that calls removeComponent() has
  been removed because it's dangerous. removeComponent() is often
  not enough, some additional cleanup might be needed.
2023-10-26 13:10:43 -07:00

48 lines
1.4 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <utils/NameComponentManager.h>
#include <utils/EntityManager.h>
namespace utils {
static constexpr size_t NAME = 0;
NameComponentManager::NameComponentManager(EntityManager&) {
}
NameComponentManager::~NameComponentManager() = default;
void NameComponentManager::setName(Instance instance, const char* name) noexcept {
if (instance) {
elementAt<NAME>(instance) = CString{ name };
}
}
const char* NameComponentManager::getName(Instance instance) const noexcept {
return elementAt<NAME>(instance).c_str();
}
void NameComponentManager::addComponent(Entity e) {
SingleInstanceComponentManager::addComponent(e);
}
void NameComponentManager::removeComponent(Entity e) {
SingleInstanceComponentManager::removeComponent(e);
}
} // namespace utils