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filament/libs/math
Mathias Agopian beb2f74bdc Better frustum/box intersection, make code more robust
- switched the frustum/box intersection code to double. With large 
scenes, we were getting very wrong intersection points (up to 1m off).
This doesn't seem to happen with doubles. 

- reject points that end-up outside the frustum

- made LiSPSM code more robust against the problem above. When points
were falsely placed behind the near plane (due to bad intersections),
we could end-up with NaN (sqrt of negative numbers).
2019-04-17 18:12:31 -07:00
..
2018-08-03 10:38:22 -07:00
2018-12-03 11:58:30 -08:00
2018-08-03 10:38:22 -07:00