171 lines
6.0 KiB
C++
171 lines
6.0 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "common/arguments.h"
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#include <filament/Camera.h>
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#include <filament/Engine.h>
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#include <filament/IndexBuffer.h>
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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#include <filament/RenderableManager.h>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/TransformManager.h>
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#include <filament/VertexBuffer.h>
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#include <filament/View.h>
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#include <imgui.h>
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#include <utils/EntityManager.h>
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#include <filamentapp/Config.h>
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#include <filamentapp/FilamentApp.h>
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#include <cmath>
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#include "generated/resources/resources.h"
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using namespace filament;
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using utils::Entity;
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using utils::EntityManager;
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struct App {
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VertexBuffer* vb;
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IndexBuffer* ib;
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Material* mat;
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Camera* cam;
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Entity camera;
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Skybox* skybox;
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Entity whiteTriangle;
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Entity colorTriangle;
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MaterialInstance::DepthFunc depthFunc;
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};
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struct Vertex {
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filament::math::float2 position;
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uint32_t color;
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};
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static const Vertex TRIANGLE_VERTICES[3] = {
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{{1, 0}, 0xffff0000u},
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{{cos(M_PI * 2 / 3), sin(M_PI * 2 / 3)}, 0xff00ff00u},
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{{cos(M_PI * 4 / 3), sin(M_PI * 4 / 3)}, 0xff0000ffu},
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};
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static constexpr uint16_t TRIANGLE_INDICES[3] = { 0, 1, 2 };
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int main(int argc, char** argv) {
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Config config;
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config.title = "depthtesting";
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config.backend = samples::parseArgumentsForBackend(argc, argv);
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App app;
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auto setup = [&app](Engine* engine, View* view, Scene* scene) {
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app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
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scene->setSkybox(app.skybox);
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app.camera = utils::EntityManager::get().create();
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app.cam = engine->createCamera(app.camera);
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view->setCamera(app.cam);
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view->setPostProcessingEnabled(false);
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app.vb = VertexBuffer::Builder()
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.vertexCount(3)
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.bufferCount(1)
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.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 12)
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.attribute(VertexAttribute::COLOR, 0, VertexBuffer::AttributeType::UBYTE4, 8, 12)
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.normalized(VertexAttribute::COLOR)
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.build(*engine);
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app.vb->setBufferAt(*engine, 0,
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VertexBuffer::BufferDescriptor(TRIANGLE_VERTICES, 36, nullptr));
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app.ib = IndexBuffer::Builder()
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.indexCount(3)
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.bufferType(IndexBuffer::IndexType::USHORT)
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.build(*engine);
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app.ib->setBuffer(*engine,
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IndexBuffer::BufferDescriptor(TRIANGLE_INDICES, 6, nullptr));
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// Create the white triangle with default material.
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app.whiteTriangle = EntityManager::get().create();
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RenderableManager::Builder(1)
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.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
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.culling(false)
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.receiveShadows(false)
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.castShadows(false)
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.build(*engine, app.whiteTriangle);
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scene->addEntity(app.whiteTriangle);
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// Create the color triangle with custom material.
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app.colorTriangle = EntityManager::get().create();
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app.mat = Material::Builder()
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.package(RESOURCES_BAKEDCOLOR_DATA, RESOURCES_BAKEDCOLOR_SIZE)
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.build(*engine);
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RenderableManager::Builder(1)
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.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
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.material(0, app.mat->getDefaultInstance())
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 3)
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.culling(false)
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.receiveShadows(false)
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.castShadows(false)
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.priority(5) // draw after whiteTriangle.
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.build(*engine, app.colorTriangle);
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scene->addEntity(app.colorTriangle);
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app.depthFunc = MaterialInstance::DepthFunc::GE;
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};
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auto cleanup = [&app](Engine* engine, View*, Scene*) {
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engine->destroy(app.skybox);
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engine->destroy(app.whiteTriangle);
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engine->destroy(app.colorTriangle);
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engine->destroy(app.mat);
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engine->destroy(app.vb);
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engine->destroy(app.ib);
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engine->destroyCameraComponent(app.camera);
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utils::EntityManager::get().destroy(app.camera);
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};
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auto gui = [&app](Engine* engine, View* view) {
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int depthFuncSelection = (int) app.depthFunc;
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ImGui::Combo("Depth Function", &depthFuncSelection,
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"Less or equal\0Greater or equal\0Strictly less than\0"
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"Strictly greater than\0Equal\0Not equal\0Always\0Never\0\0");
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if (depthFuncSelection != (int) app.depthFunc) {
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app.depthFunc = (MaterialInstance::DepthFunc) depthFuncSelection;
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app.mat->getDefaultInstance()->setDepthFunc(app.depthFunc);
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}
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};
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FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
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constexpr float ZOOM = 1.5f;
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const uint32_t w = view->getViewport().width;
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const uint32_t h = view->getViewport().height;
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const float aspect = (float) w / h;
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app.cam->setProjection(Camera::Projection::ORTHO,
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-aspect * ZOOM, aspect * ZOOM,
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-ZOOM, ZOOM, -5, 5);
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auto& tcm = engine->getTransformManager();
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tcm.setTransform(tcm.getInstance(app.colorTriangle),
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filament::math::mat4f::rotation(now, filament::math::float3{ 0, 1, 0 }));
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});
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FilamentApp::get().run(config, setup, cleanup, gui);
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return 0;
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}
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