Files
filament/samples/image_viewer.cpp
2025-06-05 18:18:41 +00:00

403 lines
14 KiB
C++

/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "common/arguments.h"
#include <filamentapp/Config.h>
#include <filamentapp/FilamentApp.h>
#include <filament/Camera.h>
#include <filament/ColorGrading.h>
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/Material.h>
#include <filament/RenderableManager.h>
#include <filament/Renderer.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/TransformManager.h>
#include <filament/VertexBuffer.h>
#include <filament/View.h>
#include <utils/EntityManager.h>
#include <viewer/ViewerGui.h>
#include <camutils/Manipulator.h>
#include <getopt/getopt.h>
#include <math/half.h>
#include <math/vec3.h>
#include <math/vec4.h>
#include <math/mat3.h>
#include <math/norm.h>
#include <imgui.h>
#include <imageio/ImageDecoder.h>
#include <fstream>
#include <iostream>
#include <string>
#include "generated/resources/resources.h"
using namespace filament;
using namespace filament::math;
using namespace filament::viewer;
using namespace image;
using namespace utils;
struct App {
Engine* engine;
ViewerGui* viewer;
Config config;
Camera* mainCamera;
struct Scene {
Entity imageEntity;
VertexBuffer* imageVertexBuffer = nullptr;
IndexBuffer* imageIndexBuffer = nullptr;
Material* imageMaterial = nullptr;
Texture* imageTexture = nullptr;
Texture* defaultTexture = nullptr;
TextureSampler sampler;
} scene;
bool showImage = false;
float3 backgroundColor = float3(0.0f);
ColorGradingSettings lastColorGradingOptions = { .enabled = false };
ColorGrading* colorGrading = nullptr;
};
static void printUsage(char* name) {
std::string exec_name(Path(name).getName());
std::string usage(
"IMAGE_VIEWER displays the specified image\n"
"Usage:\n"
" IMAGE_VIEWER [options] <image path>\n"
"Options:\n"
" --help, -h\n"
" Prints this message\n\n"
"API_USAGE"
" --camera=<camera mode>, -c <camera mode>\n"
" Set the camera mode: orbit (default) or flight\n"
" Flight mode uses the following controls:\n"
" Click and drag the mouse to pan the camera\n"
" Use the scroll weel to adjust movement speed\n"
" W / S: forward / backward\n"
" A / D: left / right\n"
" E / Q: up / down\n\n"
);
const std::string from("IMAGE_VIEWER");
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
usage.replace(pos, from.length(), exec_name);
}
const std::string apiUsage("API_USAGE");
for (size_t pos = usage.find(apiUsage); pos != std::string::npos; pos = usage.find(apiUsage, pos)) {
usage.replace(pos, apiUsage.length(), samples::getBackendAPIArgumentsUsage());
}
std::cout << usage;
}
static int handleCommandLineArguments(int argc, char* argv[], App* app) {
static constexpr const char* OPTSTR = "ha:c:";
static const struct option OPTIONS[] = {
{ "help", no_argument, nullptr, 'h' },
{ "api", required_argument, nullptr, 'a' },
{ "camera", required_argument, nullptr, 'c' },
{ nullptr, 0, nullptr, 0 }
};
int opt;
int option_index = 0;
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
std::string arg(optarg ? optarg : "");
switch (opt) {
default:
case 'h':
printUsage(argv[0]);
exit(0);
case 'a':
app->config.backend = samples::parseArgumentsForBackend(arg);
break;
case 'c':
if (arg == "flight") {
app->config.cameraMode = camutils::Mode::FREE_FLIGHT;
} else if (arg == "orbit") {
app->config.cameraMode = camutils::Mode::ORBIT;
} else {
std::cerr << "Unrecognized camera mode. Must be 'flight'|'orbit'.\n";
}
break;
}
}
return optind;
}
static constexpr float4 sFullScreenTriangleVertices[3] = {
{ -1.0f, -1.0f, 1.0f, 1.0f },
{ 3.0f, -1.0f, 1.0f, 1.0f },
{ -1.0f, 3.0f, 1.0f, 1.0f }
};
static const uint16_t sFullScreenTriangleIndices[3] = { 0, 1, 2 };
static void createImageRenderable(Engine* engine, Scene* scene, App& app) {
auto& em = EntityManager::get();
Material* material = Material::Builder()
.package(RESOURCES_IMAGE_DATA, RESOURCES_IMAGE_SIZE)
.build(*engine);
VertexBuffer* vertexBuffer = VertexBuffer::Builder()
.vertexCount(3)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT4, 0)
.build(*engine);
vertexBuffer->setBufferAt(
*engine, 0, { sFullScreenTriangleVertices, sizeof(sFullScreenTriangleVertices) });
IndexBuffer* indexBuffer = IndexBuffer::Builder()
.indexCount(3)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(*engine);
indexBuffer->setBuffer(*engine,
{ sFullScreenTriangleIndices, sizeof(sFullScreenTriangleIndices) });
Entity imageEntity = em.create();
RenderableManager::Builder(1)
.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
.material(0, material->getDefaultInstance())
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vertexBuffer, indexBuffer, 0, 3)
.culling(false)
.build(*engine, imageEntity);
scene->addEntity(imageEntity);
app.scene.imageEntity = imageEntity;
app.scene.imageVertexBuffer = vertexBuffer;
app.scene.imageIndexBuffer = indexBuffer;
app.scene.imageMaterial = material;
Texture* texture = Texture::Builder()
.width(1)
.height(1)
.levels(1)
.format(Texture::InternalFormat::RGBA8)
.sampler(Texture::Sampler::SAMPLER_2D)
.build(*engine);
static uint32_t pixel = 0;
Texture::PixelBufferDescriptor buffer(&pixel, 4, Texture::Format::RGBA, Texture::Type::UBYTE);
texture->setImage(*engine, 0, std::move(buffer));
app.scene.defaultTexture = texture;
}
static void loadImage(App& app, Engine* engine, const Path& filename) {
if (app.scene.imageTexture) {
engine->destroy(app.scene.imageTexture);
app.scene.imageTexture = nullptr;
}
if (!filename.exists()) {
std::cerr << "The input image does not exist: " << filename << std::endl;
app.showImage = false;
return;
}
std::ifstream inputStream(filename, std::ios::binary);
LinearImage* image = new LinearImage(ImageDecoder::decode(
inputStream, filename, ImageDecoder::ColorSpace::SRGB));
if (!image->isValid()) {
std::cerr << "The input image is invalid: " << filename << std::endl;
app.showImage = false;
return;
}
inputStream.close();
uint32_t channels = image->getChannels();
uint32_t w = image->getWidth();
uint32_t h = image->getHeight();
Texture* texture = Texture::Builder()
.width(w)
.height(h)
.levels(0xff)
.format(channels == 3 ?
Texture::InternalFormat::RGB16F : Texture::InternalFormat::RGBA16F)
.sampler(Texture::Sampler::SAMPLER_2D)
.build(*engine);
Texture::PixelBufferDescriptor::Callback freeCallback = [](void* buf, size_t, void* data) {
delete reinterpret_cast<LinearImage*>(data);
};
Texture::PixelBufferDescriptor buffer(
image->getPixelRef(),
size_t(w * h * channels * sizeof(float)),
channels == 3 ? Texture::Format::RGB : Texture::Format::RGBA,
Texture::Type::FLOAT,
freeCallback,
image
);
texture->setImage(*engine, 0, std::move(buffer));
texture->generateMipmaps(*engine);
app.scene.sampler.setMagFilter(TextureSampler::MagFilter::LINEAR);
app.scene.sampler.setMinFilter(TextureSampler::MinFilter::LINEAR_MIPMAP_LINEAR);
app.scene.sampler.setWrapModeS(TextureSampler::WrapMode::REPEAT);
app.scene.sampler.setWrapModeT(TextureSampler::WrapMode::REPEAT);
app.scene.imageTexture = texture;
app.showImage = true;
}
int main(int argc, char** argv) {
App app;
app.config.title = "Filament Image Viewer";
int optionIndex = handleCommandLineArguments(argc, argv, &app);
Path filename;
int num_args = argc - optionIndex;
if (num_args >= 1) {
filename = argv[optionIndex];
}
auto setup = [&](Engine* engine, View* view, Scene* scene) {
app.engine = engine;
app.viewer = new ViewerGui(engine, scene, view, 410);
app.viewer->getSettings().viewer.autoScaleEnabled = false;
app.viewer->getSettings().viewer.autoInstancingEnabled = true;
app.viewer->getSettings().view.bloom.enabled = false;
app.viewer->getSettings().view.ssao.enabled = false;
app.viewer->getSettings().view.dithering = Dithering::NONE;
app.viewer->getSettings().view.antiAliasing = AntiAliasing::NONE;
createImageRenderable(engine, scene, app);
loadImage(app, engine, filename);
app.viewer->setUiCallback([&app] () {
if (ImGui::CollapsingHeader("Image", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::ColorEdit3("Background color", &app.backgroundColor.r);
}
});
};
auto cleanup = [&app](Engine* engine, View*, Scene*) {
engine->destroy(app.scene.imageEntity);
engine->destroy(app.scene.imageVertexBuffer);
engine->destroy(app.scene.imageIndexBuffer);
engine->destroy(app.scene.imageMaterial);
engine->destroy(app.scene.imageTexture);
engine->destroy(app.scene.defaultTexture);
engine->destroy(app.colorGrading);
delete app.viewer;
};
auto gui = [&app](Engine* engine, View* view) {
app.viewer->updateUserInterface();
FilamentApp::get().setSidebarWidth(app.viewer->getSidebarWidth());
};
auto preRender = [&app](Engine* engine, View* view, Scene* scene, Renderer* renderer) {
auto& rcm = engine->getRenderableManager();
// This applies clear options, the skybox mask, and some camera settings.
Camera& camera = view->getCamera();
Skybox* skybox = scene->getSkybox();
applySettings(engine, app.viewer->getSettings().viewer, &camera, skybox, renderer);
// Check if color grading has changed.
ColorGradingSettings& options = app.viewer->getSettings().view.colorGrading;
if (options.enabled) {
if (options != app.lastColorGradingOptions) {
ColorGrading *colorGrading = createColorGrading(options, engine);
engine->destroy(app.colorGrading);
app.colorGrading = colorGrading;
app.lastColorGradingOptions = options;
}
view->setColorGrading(app.colorGrading);
} else {
view->setColorGrading(nullptr);
}
if (app.showImage) {
Texture *texture = app.scene.imageTexture;
float srcWidth = (float) texture->getWidth();
float srcHeight = (float) texture->getHeight();
float dstWidth = (float) view->getViewport().width;
float dstHeight = (float) view->getViewport().height;
float srcRatio = srcWidth / srcHeight;
float dstRatio = dstWidth / dstHeight;
bool xMajor = dstWidth / srcWidth > dstHeight / srcHeight;
float sx = 1.0f;
float sy = dstRatio / srcRatio;
float tx = 0.0f;
float ty = ((1.0f - sy) * 0.5f) / sy;
if (xMajor) {
sx = srcRatio / dstRatio;
sy = 1.0;
tx = ((1.0f - sx) * 0.5f) / sx;
ty = 0.0f;
}
mat3f transform(
1.0f / sx, 0.0f, 0.0f,
0.0f, 1.0f / sy, 0.0f,
-tx, -ty, 1.0f
);
app.scene.imageMaterial->setDefaultParameter("transform", transform);
app.scene.imageMaterial->setDefaultParameter(
"image", app.scene.imageTexture, app.scene.sampler);
} else {
app.scene.imageMaterial->setDefaultParameter(
"image", app.scene.defaultTexture, app.scene.sampler);
}
app.scene.imageMaterial->setDefaultParameter("showImage", app.showImage ? 1 : 0);
app.scene.imageMaterial->setDefaultParameter(
"backgroundColor", RgbType::sRGB, app.backgroundColor);
};
FilamentApp& filamentApp = FilamentApp::get();
filamentApp.setDropHandler([&] (std::string_view path) {
loadImage(app, app.engine, Path(path));
});
filamentApp.run(app.config, setup, cleanup, gui, preRender);
return 0;
}