403 lines
14 KiB
C++
403 lines
14 KiB
C++
/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "common/arguments.h"
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#include <filamentapp/Config.h>
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#include <filamentapp/FilamentApp.h>
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#include <filament/Camera.h>
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#include <filament/ColorGrading.h>
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#include <filament/Engine.h>
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#include <filament/IndexBuffer.h>
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#include <filament/Material.h>
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#include <filament/RenderableManager.h>
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#include <filament/Renderer.h>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/TransformManager.h>
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#include <filament/VertexBuffer.h>
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#include <filament/View.h>
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#include <utils/EntityManager.h>
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#include <viewer/ViewerGui.h>
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#include <camutils/Manipulator.h>
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#include <getopt/getopt.h>
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#include <math/half.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <math/mat3.h>
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#include <math/norm.h>
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#include <imgui.h>
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#include <imageio/ImageDecoder.h>
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "generated/resources/resources.h"
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using namespace filament;
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using namespace filament::math;
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using namespace filament::viewer;
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using namespace image;
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using namespace utils;
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struct App {
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Engine* engine;
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ViewerGui* viewer;
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Config config;
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Camera* mainCamera;
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struct Scene {
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Entity imageEntity;
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VertexBuffer* imageVertexBuffer = nullptr;
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IndexBuffer* imageIndexBuffer = nullptr;
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Material* imageMaterial = nullptr;
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Texture* imageTexture = nullptr;
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Texture* defaultTexture = nullptr;
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TextureSampler sampler;
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} scene;
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bool showImage = false;
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float3 backgroundColor = float3(0.0f);
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ColorGradingSettings lastColorGradingOptions = { .enabled = false };
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ColorGrading* colorGrading = nullptr;
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};
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static void printUsage(char* name) {
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std::string exec_name(Path(name).getName());
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std::string usage(
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"IMAGE_VIEWER displays the specified image\n"
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"Usage:\n"
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" IMAGE_VIEWER [options] <image path>\n"
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"Options:\n"
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" --help, -h\n"
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" Prints this message\n\n"
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"API_USAGE"
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" --camera=<camera mode>, -c <camera mode>\n"
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" Set the camera mode: orbit (default) or flight\n"
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" Flight mode uses the following controls:\n"
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" Click and drag the mouse to pan the camera\n"
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" Use the scroll weel to adjust movement speed\n"
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" W / S: forward / backward\n"
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" A / D: left / right\n"
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" E / Q: up / down\n\n"
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);
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const std::string from("IMAGE_VIEWER");
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for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
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usage.replace(pos, from.length(), exec_name);
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}
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const std::string apiUsage("API_USAGE");
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for (size_t pos = usage.find(apiUsage); pos != std::string::npos; pos = usage.find(apiUsage, pos)) {
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usage.replace(pos, apiUsage.length(), samples::getBackendAPIArgumentsUsage());
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}
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std::cout << usage;
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}
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static int handleCommandLineArguments(int argc, char* argv[], App* app) {
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static constexpr const char* OPTSTR = "ha:c:";
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static const struct option OPTIONS[] = {
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{ "help", no_argument, nullptr, 'h' },
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{ "api", required_argument, nullptr, 'a' },
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{ "camera", required_argument, nullptr, 'c' },
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{ nullptr, 0, nullptr, 0 }
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};
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int opt;
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int option_index = 0;
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while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
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std::string arg(optarg ? optarg : "");
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switch (opt) {
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default:
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case 'h':
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printUsage(argv[0]);
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exit(0);
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case 'a':
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app->config.backend = samples::parseArgumentsForBackend(arg);
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break;
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case 'c':
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if (arg == "flight") {
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app->config.cameraMode = camutils::Mode::FREE_FLIGHT;
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} else if (arg == "orbit") {
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app->config.cameraMode = camutils::Mode::ORBIT;
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} else {
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std::cerr << "Unrecognized camera mode. Must be 'flight'|'orbit'.\n";
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}
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break;
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}
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}
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return optind;
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}
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static constexpr float4 sFullScreenTriangleVertices[3] = {
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{ -1.0f, -1.0f, 1.0f, 1.0f },
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{ 3.0f, -1.0f, 1.0f, 1.0f },
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{ -1.0f, 3.0f, 1.0f, 1.0f }
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};
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static const uint16_t sFullScreenTriangleIndices[3] = { 0, 1, 2 };
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static void createImageRenderable(Engine* engine, Scene* scene, App& app) {
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auto& em = EntityManager::get();
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Material* material = Material::Builder()
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.package(RESOURCES_IMAGE_DATA, RESOURCES_IMAGE_SIZE)
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.build(*engine);
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VertexBuffer* vertexBuffer = VertexBuffer::Builder()
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.vertexCount(3)
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.bufferCount(1)
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.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT4, 0)
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.build(*engine);
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vertexBuffer->setBufferAt(
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*engine, 0, { sFullScreenTriangleVertices, sizeof(sFullScreenTriangleVertices) });
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IndexBuffer* indexBuffer = IndexBuffer::Builder()
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.indexCount(3)
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.bufferType(IndexBuffer::IndexType::USHORT)
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.build(*engine);
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indexBuffer->setBuffer(*engine,
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{ sFullScreenTriangleIndices, sizeof(sFullScreenTriangleIndices) });
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Entity imageEntity = em.create();
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RenderableManager::Builder(1)
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.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
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.material(0, material->getDefaultInstance())
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, vertexBuffer, indexBuffer, 0, 3)
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.culling(false)
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.build(*engine, imageEntity);
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scene->addEntity(imageEntity);
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app.scene.imageEntity = imageEntity;
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app.scene.imageVertexBuffer = vertexBuffer;
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app.scene.imageIndexBuffer = indexBuffer;
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app.scene.imageMaterial = material;
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Texture* texture = Texture::Builder()
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.width(1)
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.height(1)
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.levels(1)
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.format(Texture::InternalFormat::RGBA8)
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.sampler(Texture::Sampler::SAMPLER_2D)
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.build(*engine);
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static uint32_t pixel = 0;
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Texture::PixelBufferDescriptor buffer(&pixel, 4, Texture::Format::RGBA, Texture::Type::UBYTE);
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texture->setImage(*engine, 0, std::move(buffer));
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app.scene.defaultTexture = texture;
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}
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static void loadImage(App& app, Engine* engine, const Path& filename) {
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if (app.scene.imageTexture) {
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engine->destroy(app.scene.imageTexture);
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app.scene.imageTexture = nullptr;
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}
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if (!filename.exists()) {
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std::cerr << "The input image does not exist: " << filename << std::endl;
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app.showImage = false;
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return;
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}
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std::ifstream inputStream(filename, std::ios::binary);
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LinearImage* image = new LinearImage(ImageDecoder::decode(
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inputStream, filename, ImageDecoder::ColorSpace::SRGB));
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if (!image->isValid()) {
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std::cerr << "The input image is invalid: " << filename << std::endl;
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app.showImage = false;
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return;
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}
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inputStream.close();
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uint32_t channels = image->getChannels();
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uint32_t w = image->getWidth();
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uint32_t h = image->getHeight();
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Texture* texture = Texture::Builder()
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.width(w)
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.height(h)
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.levels(0xff)
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.format(channels == 3 ?
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Texture::InternalFormat::RGB16F : Texture::InternalFormat::RGBA16F)
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.sampler(Texture::Sampler::SAMPLER_2D)
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.build(*engine);
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Texture::PixelBufferDescriptor::Callback freeCallback = [](void* buf, size_t, void* data) {
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delete reinterpret_cast<LinearImage*>(data);
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};
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Texture::PixelBufferDescriptor buffer(
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image->getPixelRef(),
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size_t(w * h * channels * sizeof(float)),
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channels == 3 ? Texture::Format::RGB : Texture::Format::RGBA,
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Texture::Type::FLOAT,
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freeCallback,
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image
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);
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texture->setImage(*engine, 0, std::move(buffer));
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texture->generateMipmaps(*engine);
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app.scene.sampler.setMagFilter(TextureSampler::MagFilter::LINEAR);
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app.scene.sampler.setMinFilter(TextureSampler::MinFilter::LINEAR_MIPMAP_LINEAR);
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app.scene.sampler.setWrapModeS(TextureSampler::WrapMode::REPEAT);
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app.scene.sampler.setWrapModeT(TextureSampler::WrapMode::REPEAT);
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app.scene.imageTexture = texture;
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app.showImage = true;
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}
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int main(int argc, char** argv) {
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App app;
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app.config.title = "Filament Image Viewer";
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int optionIndex = handleCommandLineArguments(argc, argv, &app);
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Path filename;
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int num_args = argc - optionIndex;
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if (num_args >= 1) {
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filename = argv[optionIndex];
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}
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auto setup = [&](Engine* engine, View* view, Scene* scene) {
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app.engine = engine;
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app.viewer = new ViewerGui(engine, scene, view, 410);
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app.viewer->getSettings().viewer.autoScaleEnabled = false;
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app.viewer->getSettings().viewer.autoInstancingEnabled = true;
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app.viewer->getSettings().view.bloom.enabled = false;
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app.viewer->getSettings().view.ssao.enabled = false;
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app.viewer->getSettings().view.dithering = Dithering::NONE;
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app.viewer->getSettings().view.antiAliasing = AntiAliasing::NONE;
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createImageRenderable(engine, scene, app);
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loadImage(app, engine, filename);
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app.viewer->setUiCallback([&app] () {
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if (ImGui::CollapsingHeader("Image", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::ColorEdit3("Background color", &app.backgroundColor.r);
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}
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});
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};
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auto cleanup = [&app](Engine* engine, View*, Scene*) {
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engine->destroy(app.scene.imageEntity);
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engine->destroy(app.scene.imageVertexBuffer);
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engine->destroy(app.scene.imageIndexBuffer);
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engine->destroy(app.scene.imageMaterial);
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engine->destroy(app.scene.imageTexture);
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engine->destroy(app.scene.defaultTexture);
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engine->destroy(app.colorGrading);
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delete app.viewer;
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};
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auto gui = [&app](Engine* engine, View* view) {
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app.viewer->updateUserInterface();
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FilamentApp::get().setSidebarWidth(app.viewer->getSidebarWidth());
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};
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auto preRender = [&app](Engine* engine, View* view, Scene* scene, Renderer* renderer) {
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auto& rcm = engine->getRenderableManager();
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// This applies clear options, the skybox mask, and some camera settings.
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Camera& camera = view->getCamera();
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Skybox* skybox = scene->getSkybox();
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applySettings(engine, app.viewer->getSettings().viewer, &camera, skybox, renderer);
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// Check if color grading has changed.
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ColorGradingSettings& options = app.viewer->getSettings().view.colorGrading;
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if (options.enabled) {
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if (options != app.lastColorGradingOptions) {
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ColorGrading *colorGrading = createColorGrading(options, engine);
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engine->destroy(app.colorGrading);
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app.colorGrading = colorGrading;
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app.lastColorGradingOptions = options;
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}
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view->setColorGrading(app.colorGrading);
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} else {
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view->setColorGrading(nullptr);
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}
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if (app.showImage) {
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Texture *texture = app.scene.imageTexture;
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float srcWidth = (float) texture->getWidth();
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float srcHeight = (float) texture->getHeight();
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float dstWidth = (float) view->getViewport().width;
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float dstHeight = (float) view->getViewport().height;
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float srcRatio = srcWidth / srcHeight;
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float dstRatio = dstWidth / dstHeight;
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bool xMajor = dstWidth / srcWidth > dstHeight / srcHeight;
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float sx = 1.0f;
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float sy = dstRatio / srcRatio;
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float tx = 0.0f;
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float ty = ((1.0f - sy) * 0.5f) / sy;
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if (xMajor) {
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sx = srcRatio / dstRatio;
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sy = 1.0;
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tx = ((1.0f - sx) * 0.5f) / sx;
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ty = 0.0f;
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}
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mat3f transform(
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1.0f / sx, 0.0f, 0.0f,
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0.0f, 1.0f / sy, 0.0f,
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-tx, -ty, 1.0f
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);
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app.scene.imageMaterial->setDefaultParameter("transform", transform);
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app.scene.imageMaterial->setDefaultParameter(
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"image", app.scene.imageTexture, app.scene.sampler);
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} else {
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app.scene.imageMaterial->setDefaultParameter(
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"image", app.scene.defaultTexture, app.scene.sampler);
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}
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app.scene.imageMaterial->setDefaultParameter("showImage", app.showImage ? 1 : 0);
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app.scene.imageMaterial->setDefaultParameter(
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"backgroundColor", RgbType::sRGB, app.backgroundColor);
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};
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FilamentApp& filamentApp = FilamentApp::get();
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filamentApp.setDropHandler([&] (std::string_view path) {
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loadImage(app, app.engine, Path(path));
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});
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filamentApp.run(app.config, setup, cleanup, gui, preRender);
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return 0;
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}
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