Files
filament/samples/texturedquad.cpp
2025-06-05 18:18:41 +00:00

231 lines
7.8 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "common/arguments.h"
#include <filament/Camera.h>
#include <filament/Engine.h>
#include <filament/IndexBuffer.h>
#include <filament/Material.h>
#include <filament/MaterialInstance.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/Skybox.h>
#include <filament/Texture.h>
#include <filament/TextureSampler.h>
#include <filament/VertexBuffer.h>
#include <filament/View.h>
#include <utils/EntityManager.h>
#include <utils/Path.h>
#include <filamentapp/Config.h>
#include <filamentapp/FilamentApp.h>
#include <getopt/getopt.h>
#include <stb_image.h>
#include <iostream> // for cerr
#include <string> // for printing usage/help
#include "generated/resources/resources.h"
using namespace filament;
using utils::Entity;
using utils::EntityManager;
using utils::Path;
using MinFilter = TextureSampler::MinFilter;
using MagFilter = TextureSampler::MagFilter;
struct App {
VertexBuffer* vb;
IndexBuffer* ib;
Material* mat;
MaterialInstance* matInstance;
Camera* cam;
Entity camera;
Skybox* skybox;
Texture* tex;
Entity renderable;
};
struct Vertex {
filament::math::float2 position;
filament::math::float2 uv;
};
static const Vertex QUAD_VERTICES[4] = {
{{-1, -1}, {0, 0}},
{{ 1, -1}, {1, 0}},
{{-1, 1}, {0, 1}},
{{ 1, 1}, {1, 1}},
};
static constexpr uint16_t QUAD_INDICES[6] = {
0, 1, 2,
3, 2, 1,
};
static void printUsage(char* name) {
std::string exec_name(utils::Path(name).getName());
std::string usage("TEXTUREDQUAD renders a textured quad moving back and forth in a loop\n"
"Usage:\n"
" TEXTUREDQUAD [options]\n"
"Options:\n"
" --help, -h\n"
" Prints this message\n\n"
"API_USAGE");
const std::string from("TEXTUREDQUAD");
for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
usage.replace(pos, from.length(), exec_name);
}
const std::string apiUsage("API_USAGE");
for (size_t pos = usage.find(apiUsage); pos != std::string::npos; pos = usage.find(apiUsage, pos)) {
usage.replace(pos, apiUsage.length(), samples::getBackendAPIArgumentsUsage());
}
std::cout << usage;
}
static int handleCommandLineArguments(int argc, char* argv[], Config& config) {
static constexpr const char* OPTSTR = "ha:";
static const struct option OPTIONS[] = {
{ "help", no_argument, nullptr, 'h' },
{ "api", required_argument, nullptr, 'a' },
{ nullptr, 0, nullptr, 0 }
};
int opt;
int option_index = 0;
while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
std::string arg(optarg ? optarg : "");
switch (opt) {
default:
case 'h':
printUsage(argv[0]);
exit(0);
case 'a':
config.backend = samples::parseArgumentsForBackend(arg);
break;
}
}
return optind;
}
int main(int argc, char** argv) {
Config config;
config.title = "texturedquad";
handleCommandLineArguments(argc, argv, config);
App app;
auto setup = [&app](Engine* engine, View* view, Scene* scene) {
// Load texture
Path path = FilamentApp::getRootAssetsPath() + "textures/Moss_01/Moss_01_Color.png";
if (!path.exists()) {
std::cerr << "The texture " << path << " does not exist" << std::endl;
exit(1);
}
int w, h, n;
unsigned char* data = stbi_load(path.c_str(), &w, &h, &n, 4);
if (data == nullptr) {
std::cerr << "The texture " << path << " could not be loaded" << std::endl;
exit(1);
}
std::cout << "Loaded texture: " << w << "x" << h << std::endl;
Texture::PixelBufferDescriptor buffer(data, size_t(w * h * 4),
Texture::Format::RGBA, Texture::Type::UBYTE,
(Texture::PixelBufferDescriptor::Callback) &stbi_image_free);
app.tex = Texture::Builder()
.width(uint32_t(w))
.height(uint32_t(h))
.levels(1)
.sampler(Texture::Sampler::SAMPLER_2D)
.format(Texture::InternalFormat::RGBA8)
.build(*engine);
app.tex->setImage(*engine, 0, std::move(buffer));
TextureSampler sampler(MinFilter::LINEAR, MagFilter::LINEAR);
// Set up view
app.skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*engine);
scene->setSkybox(app.skybox);
view->setPostProcessingEnabled(false);
app.camera = utils::EntityManager::get().create();
app.cam = engine->createCamera(app.camera);
view->setCamera(app.cam);
// Create quad renderable
static_assert(sizeof(Vertex) == 16, "Strange vertex size.");
app.vb = VertexBuffer::Builder()
.vertexCount(4)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0, VertexBuffer::AttributeType::FLOAT2, 0, 16)
.attribute(VertexAttribute::UV0, 0, VertexBuffer::AttributeType::FLOAT2, 8, 16)
.build(*engine);
app.vb->setBufferAt(*engine, 0,
VertexBuffer::BufferDescriptor(QUAD_VERTICES, 64, nullptr));
app.ib = IndexBuffer::Builder()
.indexCount(6)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(*engine);
app.ib->setBuffer(*engine,
IndexBuffer::BufferDescriptor(QUAD_INDICES, 12, nullptr));
app.mat = Material::Builder()
.package(RESOURCES_BAKEDTEXTURE_DATA, RESOURCES_BAKEDTEXTURE_SIZE)
.build(*engine);
app.matInstance = app.mat->createInstance();
app.matInstance->setParameter("albedo", app.tex, sampler);
app.renderable = EntityManager::get().create();
RenderableManager::Builder(1)
.boundingBox({{ -1, -1, -1 }, { 1, 1, 1 }})
.material(0, app.matInstance)
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, app.vb, app.ib, 0, 6)
.culling(false)
.receiveShadows(false)
.castShadows(false)
.build(*engine, app.renderable);
scene->addEntity(app.renderable);
};
auto cleanup = [&app](Engine* engine, View*, Scene*) {
engine->destroy(app.skybox);
engine->destroy(app.renderable);
engine->destroy(app.matInstance);
engine->destroy(app.mat);
engine->destroy(app.tex);
engine->destroy(app.vb);
engine->destroy(app.ib);
engine->destroyCameraComponent(app.camera);
utils::EntityManager::get().destroy(app.camera);
};
FilamentApp::get().animate([&app](Engine* engine, View* view, double now) {
const float zoom = 2.0 + 2.0 * sin(now);
const uint32_t w = view->getViewport().width;
const uint32_t h = view->getViewport().height;
const float aspect = (float) w / h;
app.cam->setProjection(Camera::Projection::ORTHO,
-aspect * zoom, aspect * zoom,
-zoom, zoom, -1, 1);
});
FilamentApp::get().run(config, setup, cleanup);
return 0;
}