Pixelflinger
1a95c2b39b
Fix a few issues with alpha-masked objects
...
- don't apply SSAO to blended objects
these are not drawn into the structure buffer, so they don't
participate in SSAO.
- remove unused code that was needed for the depth prepass, which
simplifies handling of blended objects.
- always treat alpha-masked objects as opaque.
2020-08-28 17:27:54 -07:00
..
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