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filament/libs
Mathias Agopian 2abacaa030 the ssr-history texture is not an array
the descriptor used for SSR is different depending on the pass. In
the color pass, it's used as the source of the SSRs buffers and is an
array (refraction & reflection). In the SSR pass it's the history
buffer and is just a 2D texture.
2025-07-22 10:08:22 -07:00
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2024-10-08 10:38:00 -07:00
2024-07-22 11:12:51 -07:00