For now this uses gltfio in the ubershader configuration in order to avoid the filamat dependency. Note that we have not yet done a size analysis of the `gltfio_core` library. New Kotlin-based sample app is forthcoming.
13 lines
397 B
Groovy
13 lines
397 B
Groovy
/*
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* This file was generated by the Gradle 'init' task.
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*
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* The settings file is used to specify which projects to include in your build.
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*
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* Detailed information about configuring a multi-project build in Gradle can be found
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* in the user guide at https://docs.gradle.org/4.6/userguide/multi_project_builds.html
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*/
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includeBuild '../filament-android'
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rootProject.name = 'gltfio-android'
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