Files
filament/third_party/spirv-cross/reference/shaders/frag/sample-interlock-ordered.frag

24 lines
575 B
GLSL

#version 450
#extension GL_ARB_fragment_shader_interlock : require
layout(sample_interlock_ordered) in;
layout(binding = 2, std430) coherent buffer Buffer
{
int foo;
uint bar;
} _30;
layout(binding = 0, rgba8) uniform writeonly image2D img;
layout(binding = 1, r32ui) uniform uimage2D img2;
void main()
{
beginInvocationInterlockARB();
imageStore(img, ivec2(0), vec4(1.0, 0.0, 0.0, 1.0));
uint _27 = imageAtomicAdd(img2, ivec2(0), 1u);
_30.foo += 42;
uint _47 = atomicAnd(_30.bar, uint(gl_SampleMaskIn[0]));
endInvocationInterlockARB();
}