This moves some of the matinfo functionality into a library which will soon have an embedded web server.
196 lines
5.2 KiB
C++
196 lines
5.2 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <matdbg/ShaderInfo.h>
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#include <filaflat/BlobDictionary.h>
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#include <filaflat/ChunkContainer.h>
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#include <filaflat/DictionaryReader.h>
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#include <filaflat/MaterialChunk.h>
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#include <filaflat/ShaderBuilder.h>
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#include <filaflat/Unflattener.h>
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#include <filament/MaterialChunkType.h>
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#include <filament/MaterialEnums.h>
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#include <backend/DriverEnums.h>
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namespace filament {
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namespace matdbg {
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using namespace filament;
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using namespace backend;
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using namespace filaflat;
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using namespace filamat;
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using namespace std;
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using namespace utils;
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size_t getShaderCount(ChunkContainer container, filamat::ChunkType type) {
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if (!container.hasChunk(type)) {
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return 0;
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}
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Unflattener unflattener(container.getChunkStart(type), container.getChunkEnd(type));
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uint64_t shaderCount = 0;
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if (!unflattener.read(&shaderCount) || shaderCount == 0) {
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return 0;
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}
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return shaderCount;
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}
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bool getMetalShaderInfo(ChunkContainer container, ShaderInfo* info) {
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if (!container.hasChunk(filamat::ChunkType::MaterialMetal)) {
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return true;
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}
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Unflattener unflattener(
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container.getChunkStart(filamat::ChunkType::MaterialMetal),
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container.getChunkEnd(filamat::ChunkType::MaterialMetal));
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uint64_t shaderCount = 0;
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if (!unflattener.read(&shaderCount) || shaderCount == 0) {
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return false;
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}
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for (uint64_t i = 0; i < shaderCount; i++) {
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uint8_t shaderModelValue;
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uint8_t variantValue;
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uint8_t pipelineStageValue;
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uint32_t offsetValue;
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if (!unflattener.read(&shaderModelValue)) {
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return false;
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}
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if (!unflattener.read(&variantValue)) {
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return false;
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}
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if (!unflattener.read(&pipelineStageValue)) {
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return false;
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}
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if (!unflattener.read(&offsetValue)) {
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return false;
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}
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*info++ = {
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.shaderModel = ShaderModel(shaderModelValue),
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.variant = variantValue,
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.pipelineStage = ShaderType(pipelineStageValue),
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.offset = offsetValue
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};
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}
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return true;
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}
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bool getGlShaderInfo(ChunkContainer container, ShaderInfo* info) {
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if (!container.hasChunk(filamat::ChunkType::MaterialGlsl)) {
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return true;
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}
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Unflattener unflattener(
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container.getChunkStart(filamat::ChunkType::MaterialGlsl),
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container.getChunkEnd(filamat::ChunkType::MaterialGlsl));
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uint64_t shaderCount;
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if (!unflattener.read(&shaderCount) || shaderCount == 0) {
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return false;
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}
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for (uint64_t i = 0; i < shaderCount; i++) {
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uint8_t shaderModelValue;
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uint8_t variantValue;
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uint8_t pipelineStageValue;
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uint32_t offsetValue;
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if (!unflattener.read(&shaderModelValue)) {
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return false;
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}
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if (!unflattener.read(&variantValue)) {
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return false;
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}
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if (!unflattener.read(&pipelineStageValue)) {
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return false;
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}
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if (!unflattener.read(&offsetValue)) {
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return false;
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}
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*info++ = {
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.shaderModel = ShaderModel(shaderModelValue),
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.variant = variantValue,
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.pipelineStage = ShaderType(pipelineStageValue),
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.offset = offsetValue
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};
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}
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return true;
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}
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bool getVkShaderInfo(ChunkContainer container, ShaderInfo* info) {
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if (!container.hasChunk(filamat::ChunkType::MaterialSpirv)) {
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return true;
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}
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Unflattener unflattener(
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container.getChunkStart(filamat::ChunkType::MaterialSpirv),
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container.getChunkEnd(filamat::ChunkType::MaterialSpirv));
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uint64_t shaderCount;
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if (!unflattener.read(&shaderCount) || shaderCount == 0) {
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return false;
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}
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for (uint64_t i = 0; i < shaderCount; i++) {
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uint8_t shaderModelValue;
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uint8_t variantValue;
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uint8_t pipelineStageValue;
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uint32_t dictionaryIndex;
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if (!unflattener.read(&shaderModelValue)) {
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return false;
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}
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if (!unflattener.read(&variantValue)) {
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return false;
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}
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if (!unflattener.read(&pipelineStageValue)) {
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return false;
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}
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if (!unflattener.read(&dictionaryIndex)) {
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return false;
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}
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*info++ = {
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.shaderModel = ShaderModel(shaderModelValue),
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.variant = variantValue,
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.pipelineStage = ShaderType(pipelineStageValue),
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.offset = dictionaryIndex
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};
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}
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return true;
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}
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} // namespace matdbg
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} // namespace filament
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