Files
filament/libs/matdbg/src/ShaderInfo.cpp
Philip Rideout c4b0edbfe3 Introduce matdbg library, simplify matinfo.
This moves some of the matinfo functionality into a library which will
soon have an embedded web server.
2019-08-22 08:11:06 -07:00

196 lines
5.2 KiB
C++

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <matdbg/ShaderInfo.h>
#include <filaflat/BlobDictionary.h>
#include <filaflat/ChunkContainer.h>
#include <filaflat/DictionaryReader.h>
#include <filaflat/MaterialChunk.h>
#include <filaflat/ShaderBuilder.h>
#include <filaflat/Unflattener.h>
#include <filament/MaterialChunkType.h>
#include <filament/MaterialEnums.h>
#include <backend/DriverEnums.h>
namespace filament {
namespace matdbg {
using namespace filament;
using namespace backend;
using namespace filaflat;
using namespace filamat;
using namespace std;
using namespace utils;
size_t getShaderCount(ChunkContainer container, filamat::ChunkType type) {
if (!container.hasChunk(type)) {
return 0;
}
Unflattener unflattener(container.getChunkStart(type), container.getChunkEnd(type));
uint64_t shaderCount = 0;
if (!unflattener.read(&shaderCount) || shaderCount == 0) {
return 0;
}
return shaderCount;
}
bool getMetalShaderInfo(ChunkContainer container, ShaderInfo* info) {
if (!container.hasChunk(filamat::ChunkType::MaterialMetal)) {
return true;
}
Unflattener unflattener(
container.getChunkStart(filamat::ChunkType::MaterialMetal),
container.getChunkEnd(filamat::ChunkType::MaterialMetal));
uint64_t shaderCount = 0;
if (!unflattener.read(&shaderCount) || shaderCount == 0) {
return false;
}
for (uint64_t i = 0; i < shaderCount; i++) {
uint8_t shaderModelValue;
uint8_t variantValue;
uint8_t pipelineStageValue;
uint32_t offsetValue;
if (!unflattener.read(&shaderModelValue)) {
return false;
}
if (!unflattener.read(&variantValue)) {
return false;
}
if (!unflattener.read(&pipelineStageValue)) {
return false;
}
if (!unflattener.read(&offsetValue)) {
return false;
}
*info++ = {
.shaderModel = ShaderModel(shaderModelValue),
.variant = variantValue,
.pipelineStage = ShaderType(pipelineStageValue),
.offset = offsetValue
};
}
return true;
}
bool getGlShaderInfo(ChunkContainer container, ShaderInfo* info) {
if (!container.hasChunk(filamat::ChunkType::MaterialGlsl)) {
return true;
}
Unflattener unflattener(
container.getChunkStart(filamat::ChunkType::MaterialGlsl),
container.getChunkEnd(filamat::ChunkType::MaterialGlsl));
uint64_t shaderCount;
if (!unflattener.read(&shaderCount) || shaderCount == 0) {
return false;
}
for (uint64_t i = 0; i < shaderCount; i++) {
uint8_t shaderModelValue;
uint8_t variantValue;
uint8_t pipelineStageValue;
uint32_t offsetValue;
if (!unflattener.read(&shaderModelValue)) {
return false;
}
if (!unflattener.read(&variantValue)) {
return false;
}
if (!unflattener.read(&pipelineStageValue)) {
return false;
}
if (!unflattener.read(&offsetValue)) {
return false;
}
*info++ = {
.shaderModel = ShaderModel(shaderModelValue),
.variant = variantValue,
.pipelineStage = ShaderType(pipelineStageValue),
.offset = offsetValue
};
}
return true;
}
bool getVkShaderInfo(ChunkContainer container, ShaderInfo* info) {
if (!container.hasChunk(filamat::ChunkType::MaterialSpirv)) {
return true;
}
Unflattener unflattener(
container.getChunkStart(filamat::ChunkType::MaterialSpirv),
container.getChunkEnd(filamat::ChunkType::MaterialSpirv));
uint64_t shaderCount;
if (!unflattener.read(&shaderCount) || shaderCount == 0) {
return false;
}
for (uint64_t i = 0; i < shaderCount; i++) {
uint8_t shaderModelValue;
uint8_t variantValue;
uint8_t pipelineStageValue;
uint32_t dictionaryIndex;
if (!unflattener.read(&shaderModelValue)) {
return false;
}
if (!unflattener.read(&variantValue)) {
return false;
}
if (!unflattener.read(&pipelineStageValue)) {
return false;
}
if (!unflattener.read(&dictionaryIndex)) {
return false;
}
*info++ = {
.shaderModel = ShaderModel(shaderModelValue),
.variant = variantValue,
.pipelineStage = ShaderType(pipelineStageValue),
.offset = dictionaryIndex
};
}
return true;
}
} // namespace matdbg
} // namespace filament