- Fix Moon normal calculation in shader (was inverted). - Implement physically based Earthshine (dynamic based on phase). - Add Moon scattering to Water reflection. - Fix Star occlusion (masked by Moon). - Improved Stars - Add mobile touch support (Orbit control) to Camera. DOCS_FORCE
650 lines
24 KiB
JavaScript
650 lines
24 KiB
JavaScript
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// main.js
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Filament.init(['assets/simulated_skybox.filamat'], () => {
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window.app = new App(document.getElementsByTagName('canvas')[0]);
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});
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class App {
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constructor(canvas) {
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this.canvas = canvas;
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const engine = this.engine = Filament.Engine.create(this.canvas);
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this.scene = engine.createScene();
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this.skybox = new SimulatedSkybox(engine);
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this.skybox.entity = this.skybox.entity; // Ensuring access if needed
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this.scene.addEntity(this.skybox.entity);
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// Load the material explicitly since we passed it to init but SimulatedSkybox needs to bind it
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// Actually SimulatedSkybox.loadMaterial fetches it.
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// Since we already loaded it in Filament.init, we can arguably just use it if we had a way to access the asset.
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// But Filament.init assets are for internal or easy access via assets object if configured?
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// Let's just let SimulatedSkybox fetch it again or use a blob if we wanted.
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// Simpler: Just let SimulatedSkybox fetch it.
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this.skybox.loadMaterial('assets/simulated_skybox.filamat?v=56').then(() => {
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this.initGUI();
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});
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this.swapChain = engine.createSwapChain();
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this.renderer = engine.createRenderer();
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this.camera = engine.createCamera(Filament.EntityManager.get().create());
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this.view = engine.createView();
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this.view.setCamera(this.camera);
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this.view.setScene(this.scene);
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// Color Grading
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const ColorGrading = Filament.ColorGrading;
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const ToneMapping = Filament.ColorGrading$ToneMapping;
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this.colorGrading = ColorGrading.Builder()
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.toneMapping(ToneMapping.ACES_LEGACY)
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.build(engine);
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this.view.setColorGrading(this.colorGrading);
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this.view.setPostProcessingEnabled(true); // Essential for tone mapping
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// Bloom
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this.view.setBloomOptions({
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enabled: false,
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lenseFlare: false
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});
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// Clear color is not really visible behind skybox, but black is standard
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this.renderer.setClearOptions({ clearColor: [0.0, 0.0, 0.0, 1.0], clear: true });
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// Camera handling (Exposure)
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this.params = {
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aperture: 16.0,
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shutterSpeed: 125.0,
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iso: 100.0,
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sunTheta: Math.acos(0.0), // Default Height 0.0 (Horizon)
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sunPhi: 0.0,
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focalLength: 24.0, // mm
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sunIntensity: 100000.0 // Base intensity
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};
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this.camState = {
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theta: Math.PI / 2, // Look at +X (Sun Position at Phi=0)
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phi: 0.0,
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dragging: false,
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lastX: 0,
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lastY: 0
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};
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this.initControls(); // Initialize controls immediately
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this.resize();
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window.addEventListener('resize', this.resize.bind(this));
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this.render = this.render.bind(this);
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window.requestAnimationFrame(this.render);
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}
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getExposure() {
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// Formula: 1.0 / ( 1.2 * (N^2 / t) * (S / 100) )
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// t = 1/shutterSpeed
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const N = this.params.aperture;
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const t = 1.0 / this.params.shutterSpeed;
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const S = this.params.iso;
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const ev100_linear = (N * N) / t * (100.0 / S);
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const exposure = 1.0 / (1.2 * ev100_linear);
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return exposure;
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}
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updateCameraExposure() {
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this.camera.setExposure(this.params.aperture, 1.0 / this.params.shutterSpeed, this.params.iso);
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// Also update Sun Intensity because it needs to be pre-exposed
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this.updateSunIntensity();
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}
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updateSunIntensity() {
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const exposure = this.getExposure();
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const preExposedIntensity = this.params.sunIntensity * exposure;
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this.skybox.setSunIntensity(preExposedIntensity);
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// Moon Exposure
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if (this.mParams) {
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const preExposedMoon = this.mParams.intensity * exposure;
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this.skybox.setMoonIntensity(preExposedMoon);
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}
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}
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updateCameraProjection() {
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const width = this.canvas.width;
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const height = this.canvas.height;
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const aspect = width / height;
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this.camera.setLensProjection(this.params.focalLength, aspect, 0.1, 5000.0);
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if (this.skybox) this.skybox.setFocalLength(this.params.focalLength);
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}
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initGUI() {
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const gui = new lil.GUI({ title: "Analytic Skybox" });
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const self = this;
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const sky = this.skybox;
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// Initialize local params from skybox defaults
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// Initialize local params from skybox defaults
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// REMOVED: Do not overwrite this.params from sky.sunDirection (Zenith)
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// const currentDir = sky.sunDirection;
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// this.params.sunTheta = ...
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const updateSun = () => {
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const theta = this.params.sunTheta;
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const phi = this.params.sunPhi;
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const x = Math.sin(theta) * Math.cos(phi);
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const y = Math.cos(theta);
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const z = Math.sin(theta) * Math.sin(phi);
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sky.setSunPosition([x, y, z]);
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};
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// Sun UI Proxy
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this.sunUI = {
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azimuth: (this.params.sunPhi * 180.0 / Math.PI) % 360.0,
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height: Math.cos(this.params.sunTheta)
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};
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if (this.sunUI.azimuth < 0) this.sunUI.azimuth += 360.0;
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const sunFolder = gui.addFolder('Sun');
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sunFolder.add(this.sunUI, 'azimuth', 0.0, 360.0, 0.1).name('Azimuth').onChange(v => {
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this.params.sunPhi = v * (Math.PI / 180.0);
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updateSun();
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});
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sunFolder.add(this.sunUI, 'height', -0.2, 1.0).name('Height (Cos)').onChange(v => {
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this.params.sunTheta = Math.acos(v);
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updateSun();
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});
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sunFolder.add(this.params, 'sunIntensity', 0.0, 500000.0).name('Intensity').onChange(v => this.updateSunIntensity());
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const moonFolder = gui.addFolder('Moon');
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this.mParams = {
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enabled: true,
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azimuth: 180.0,
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height: Math.cos(45.0 * Math.PI / 180.0), // Default 45 degrees elevation -> cos(45) ~ 0.707
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radius: 0.5,
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intensity: 1.0
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};
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const updateMoon = () => {
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const az = this.mParams.azimuth * (Math.PI / 180.0);
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const theta = Math.acos(this.mParams.height);
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const phi = az;
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const x = Math.sin(theta) * Math.cos(phi);
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const y = Math.cos(theta);
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const z = Math.sin(theta) * Math.sin(phi);
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sky.setMoonPosition([x, y, z]);
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};
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// Initial Moon Sync
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updateMoon();
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sky.setMoonEnabled(this.mParams.enabled);
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sky.setMoonRadius(this.mParams.radius);
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sky.setMoonIntensity(this.mParams.intensity);
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moonFolder.add(this.mParams, 'enabled').name('Enabled').onChange(v => sky.setMoonEnabled(v));
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moonFolder.add(this.mParams, 'azimuth', 0.0, 360.0, 0.1).name('Azimuth').onChange(updateMoon);
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moonFolder.add(this.mParams, 'height', -0.2, 1.0).name('Height (Cos)').onChange(updateMoon);
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moonFolder.add(this.mParams, 'intensity', 0.0, 10.0).name('Intensity').onChange(v => this.updateSunIntensity());
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moonFolder.add(this.mParams, 'radius', 0.1, 5.0).name('Radius').onChange(v => sky.setMoonRadius(v));
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moonFolder.close();
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const sunDisk = sunFolder.addFolder('Disk');
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// We need local proxy for sunRadius due to conversion
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this.diskParams = {
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radius: 1.2,
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enabled: true // Enable sun disk
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};
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sky.setSunDiskEnabled(true);
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sky.setSunRadius(1.2);
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sunDisk.add(this.diskParams, 'enabled').onChange(v => sky.setSunDiskEnabled(v));
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sunDisk.add(this.diskParams, 'radius', 0.0, 5.0).onChange(v => sky.setSunRadius(v));
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sunDisk.add(sky.sunHalo, 1, 0.0, 2.0).name('Limb Darkening').onChange(v => sky.setSunLimbDarkening(v));
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sunDisk.add(sky.sunHalo, 2, 0.0, 100.0).name('Intensity Boost').onChange(v => sky.setSunDiskIntensity(v));
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const atmFolder = gui.addFolder('Atmosphere');
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atmFolder.add(sky, 'turbidity', 1.0, 10.0).onChange(v => sky.setTurbidity(v));
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atmFolder.add(sky, 'rayleigh', 0.0, 10.0).onChange(v => sky.setRayleigh(v));
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atmFolder.add(sky, 'mieCoefficient', 0.0, 10.0).onChange(v => sky.setMieCoefficient(v));
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// Set Ozone default to 0.25
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sky.setOzone(0.25);
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atmFolder.add(sky, 'ozone', 0.0, 1.0).onChange(v => sky.setOzone(v));
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atmFolder.add(sky, 'mieG', 0.0, 0.999).onChange(v => sky.setMieG(v));
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const artFolder = gui.addFolder('Artistic');
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// Set Horizon Glow default to 0.0
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sky.setHorizonGlow(0.0);
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sky.msFactors[2] = 0.0;
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// Set Contrast default to 1.0
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sky.setContrast(1.0);
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artFolder.add(sky.msFactors, 0, 0.0, 2.0).name('MS Rayleigh').onChange(v => sky.setMultiScattering(v, sky.msFactors[1]));
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artFolder.add(sky.msFactors, 1, 0.0, 2.0).name('MS Mie').onChange(v => sky.setMultiScattering(sky.msFactors[0], v));
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artFolder.add(sky.msFactors, 2, 0.0, 1.0).name('Horizon Glow').onChange(v => sky.setHorizonGlow(v));
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artFolder.add(sky, 'contrast', 0.1, 2.0).onChange(v => sky.setContrast(v));
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artFolder.addColor(sky, 'nightColor').onChange(v => sky.setNightColor(v));
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const shmFolder = artFolder.addFolder('Shimmer');
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// Set Shimmer Strength default to 0.0
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sky.setShimmerControl(0.0, sky.shimmerControl[1], sky.shimmerControl[2]);
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shmFolder.add(sky.shimmerControl, 0, 0.0, 0.1).name('Strength').onChange(v => sky.setShimmerControl(v, sky.shimmerControl[1], sky.shimmerControl[2]));
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shmFolder.add(sky.shimmerControl, 1, 1.0, 100.0).name('Frequency').onChange(v => sky.setShimmerControl(sky.shimmerControl[0], v, sky.shimmerControl[2]));
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shmFolder.add(sky.shimmerControl, 2, 0.01, 0.5).name('Mask Height').onChange(v => sky.setShimmerControl(sky.shimmerControl[0], sky.shimmerControl[1], v));
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const cloudFolder = gui.addFolder('Clouds');
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this.cParams = {
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volumetrics: sky.cloudControl2[1] > 0.5,
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coverage: 0.4,
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density: 0.02,
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height: sky.cloudControl[2],
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speed: 50.0,
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evolution: 0.02
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};
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// Apply Cloud Defaults
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sky.setCloudControl(0.4, 0.02, this.cParams.height, 50.0);
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sky.setCloudShapeEvolution(0.02);
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cloudFolder.add(this.cParams, 'volumetrics').onChange(v => sky.setCloudVolumetricLighting(v));
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cloudFolder.add(this.cParams, 'coverage', 0.0, 1.0).onChange(v => sky.setCloudControl(v, this.cParams.density, this.cParams.height, this.cParams.speed));
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cloudFolder.add(this.cParams, 'density', 0.0, 1.0).onChange(v => sky.setCloudControl(this.cParams.coverage, v, this.cParams.height, this.cParams.speed));
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cloudFolder.add(this.cParams, 'height', 2000.0, 20000.0).onChange(v => sky.setCloudControl(this.cParams.coverage, this.cParams.density, v, this.cParams.speed));
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// Reverse speed calc: w = speed * (0.05 / 72.0)
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cloudFolder.add(this.cParams, 'speed', 0.0, 200.0).onChange(v => sky.setCloudControl(this.cParams.coverage, this.cParams.density, this.cParams.height, v));
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cloudFolder.add(this.cParams, 'evolution', 0.0, 2.0).onChange(v => sky.setCloudShapeEvolution(v));
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const waterFolder = gui.addFolder('Water');
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this.wParams = {
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derivativeTrick: true,
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strength: 50.0,
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speed: 1.0,
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octaves: 4.0
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};
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// Initialize defaults
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sky.setWaterControl(50.0, 1.0, 1.0, 4.0); // 1.0 = Derivative Trick On, 4 octaves
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const updateWater = () => {
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sky.setWaterControl(this.wParams.strength, this.wParams.speed, this.wParams.derivativeTrick ? 1.0 : 0.0, this.wParams.octaves);
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};
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waterFolder.add(this.wParams, 'derivativeTrick').name('Derivative Trick').onChange(updateWater);
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waterFolder.add(this.wParams, 'strength', 10.0, 100.0).onChange(updateWater);
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waterFolder.add(this.wParams, 'speed', 0.0, 5.0).onChange(updateWater);
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waterFolder.add(this.wParams, 'octaves', 1, 8, 1).name('Octaves').onChange(updateWater);
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waterFolder.close();
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const starFolder = gui.addFolder('Stars');
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this.sParams = {
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enabled: true,
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density: 0.001
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};
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// Initialize defaults (Density 0.001, Enabled True)
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sky.setStarControl(0.001, true);
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const updateStars = () => {
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sky.setStarControl(this.sParams.density, this.sParams.enabled);
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};
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starFolder.add(this.sParams, 'enabled').name('Enabled').onChange(updateStars);
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starFolder.add(this.sParams, 'density', 0.0, 0.01, 0.0001).name('Density').onChange(updateStars);
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starFolder.close();
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const camFolder = gui.addFolder('Camera');
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camFolder.add(this.params, 'focalLength', 8.0, 300.0).name('Focal Length').onChange(() => this.updateCameraProjection());
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camFolder.add(this.params, 'aperture', 1.4, 32.0).onChange(() => this.updateCameraExposure());
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camFolder.add(this.params, 'shutterSpeed', 1.0, 1000.0).onChange(() => this.updateCameraExposure());
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camFolder.add(this.params, 'iso', 50.0, 3200.0).onChange(() => this.updateCameraExposure());
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const bloomFolder = camFolder.addFolder('Bloom');
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this.bParams = {
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enabled: false,
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lensFlare: false
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};
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const updateBloom = () => {
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this.view.setBloomOptions({
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enabled: this.bParams.enabled,
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lensFlare: this.bParams.lensFlare
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});
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};
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bloomFolder.add(this.bParams, 'enabled').onChange(updateBloom);
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bloomFolder.add(this.bParams, 'lensFlare').onChange(updateBloom);
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bloomFolder.close();
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// Collapse folders by default
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sunDisk.close();
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atmFolder.close();
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artFolder.close();
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// shmFolder is inside artFolder, so it's hidden, but we can close it too if we want
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shmFolder.close();
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cloudFolder.close();
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// camFolder left open? User didn't specify, but "Artistic, shimmer and clouds" + "Disk, Atmosphere" were requested.
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// So Camera might stay open or close. Let's keep Camera open for now as it wasn't listed.
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// Initial sync
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updateSun();
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this.updateCameraExposure(); // This will trigger updateSunIntensity too
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// Check URL for config
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const urlParams = new URLSearchParams(window.location.search);
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if (urlParams.has('config')) {
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try {
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const state = JSON.parse(atob(urlParams.get('config')));
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this.applyURLState(state);
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// Update GUI
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gui.controllers.forEach(c => c.updateDisplay());
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// Recursive update for folders
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gui.folders.forEach(f => {
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f.controllers.forEach(c => c.updateDisplay());
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// And sub-folders if any (Shimmer/Bloom)
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f.folders.forEach(sf => sf.controllers.forEach(sc => sc.updateDisplay()));
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});
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} catch (e) {
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console.error("Failed to load config:", e);
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}
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}
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const shareParams = {
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copyUrl: () => {
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const state = this.getURLState();
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const str = btoa(JSON.stringify(state));
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const url = `${window.location.origin}${window.location.pathname}?config=${str}`;
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navigator.clipboard.writeText(url).then(() => {
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alert("Configuration URL copied to clipboard!");
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}).catch(err => {
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console.error('Could not copy text: ', err);
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prompt("Copy this URL:", url);
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});
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}
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};
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gui.add(shareParams, 'copyUrl').name('Share Configuration');
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}
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getURLState() {
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// Serialize current state (Minified)
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// Mapping:
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// p: params (Camera) -> a:aperture, ss:shutterSpeed, i:iso, st:sunTheta, sp:sunPhi, fl:focalLength, si:sunIntensity
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// c: cParams (Clouds) -> v:volumetrics, co:coverage, d:density, h:height, s:speed, e:evolution
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// w: wParams (Water) -> dt:derivativeTrick, st:strength, s:speed, o:octaves
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// s: sParams (Stars) -> e:enabled, d:density
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// b: bParams (Bloom) -> e:enabled, lf:lensFlare
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// k: sky (Skybox) -> t:turbidity, r:rayleigh, mc:mieCoefficient, mg:mieG, o:ozone, ms:msFactors, co:contrast, nc:nightColor, sh:shimmerControl, hl:sunHalo
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const p = this.params;
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const c = this.cParams;
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const w = this.wParams;
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const s = this.sParams;
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const b = this.bParams;
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const m = this.mParams;
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const sk = this.skybox;
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return {
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p: { a: p.aperture, ss: p.shutterSpeed, i: p.iso, st: p.sunTheta, sp: p.sunPhi, fl: p.focalLength, si: p.sunIntensity },
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c: { v: c.volumetrics, co: c.coverage, d: c.density, h: c.height, s: c.speed, e: c.evolution },
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w: { dt: w.derivativeTrick, st: w.strength, s: w.speed, o: w.octaves },
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s: { e: s.enabled, d: s.density },
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b: { e: b.enabled, lf: b.lensFlare },
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m: { e: m.enabled, az: m.azimuth, h: m.height, r: m.radius, i: m.intensity },
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cm: { t: this.camState.theta, p: this.camState.phi },
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k: {
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t: sk.turbidity,
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r: sk.rayleigh,
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mc: sk.mieCoefficient,
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mg: sk.mieG,
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o: sk.ozone,
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ms: [...sk.msFactors],
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co: sk.contrast,
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nc: [...sk.nightColor],
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sh: [...sk.shimmerControl],
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hl: [...sk.sunHalo]
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}
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};
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}
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applyURLState(state) {
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const p = state.p;
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const c = state.c;
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const w = state.w;
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|
const s = state.s;
|
|
const b = state.b;
|
|
const m = state.m;
|
|
const k = state.k;
|
|
const cm = state.cm;
|
|
|
|
if (p) {
|
|
if (p.a !== undefined) this.params.aperture = p.a;
|
|
if (p.ss !== undefined) this.params.shutterSpeed = p.ss;
|
|
if (p.i !== undefined) this.params.iso = p.i;
|
|
if (p.st !== undefined) this.params.sunTheta = p.st;
|
|
if (p.sp !== undefined) this.params.sunPhi = p.sp;
|
|
if (p.fl !== undefined) this.params.focalLength = p.fl;
|
|
if (p.si !== undefined) this.params.sunIntensity = p.si;
|
|
}
|
|
|
|
if (c) {
|
|
if (c.v !== undefined) this.cParams.volumetrics = c.v;
|
|
if (c.co !== undefined) this.cParams.coverage = c.co;
|
|
if (c.d !== undefined) this.cParams.density = c.d;
|
|
if (c.h !== undefined) this.cParams.height = c.h;
|
|
if (c.s !== undefined) this.cParams.speed = c.s;
|
|
if (c.e !== undefined) this.cParams.evolution = c.e;
|
|
}
|
|
|
|
if (w) {
|
|
if (w.dt !== undefined) this.wParams.derivativeTrick = w.dt;
|
|
if (w.st !== undefined) this.wParams.strength = w.st;
|
|
if (w.s !== undefined) this.wParams.speed = w.s;
|
|
if (w.o !== undefined) this.wParams.octaves = w.o;
|
|
}
|
|
|
|
if (s) {
|
|
if (s.e !== undefined) this.sParams.enabled = s.e;
|
|
if (s.d !== undefined) this.sParams.density = s.d;
|
|
}
|
|
|
|
if (b) {
|
|
if (b.e !== undefined) this.bParams.enabled = b.e;
|
|
if (b.lf !== undefined) this.bParams.lensFlare = b.lf;
|
|
}
|
|
|
|
const sky = this.skybox;
|
|
if (k) {
|
|
if (k.t !== undefined) sky.setTurbidity(k.t);
|
|
if (k.r !== undefined) sky.setRayleigh(k.r);
|
|
if (k.mc !== undefined) sky.setMieCoefficient(k.mc);
|
|
if (k.mg !== undefined) sky.setMieG(k.mg);
|
|
if (k.o !== undefined) sky.setOzone(k.o);
|
|
|
|
if (k.ms) { sky.setMultiScattering(k.ms[0], k.ms[1]); sky.setHorizonGlow(k.ms[2]); }
|
|
if (k.co !== undefined) sky.setContrast(k.co);
|
|
if (k.nc) sky.setNightColor(k.nc);
|
|
if (k.sh) sky.setShimmerControl(k.sh[0], k.sh[1], k.sh[2]);
|
|
|
|
// Sun Halo
|
|
const savedHalo = k.hl;
|
|
if (savedHalo && savedHalo.length === 4) {
|
|
sky.sunHalo[0] = savedHalo[0];
|
|
sky.sunHalo[1] = savedHalo[1];
|
|
sky.sunHalo[2] = savedHalo[2];
|
|
sky.sunHalo[3] = savedHalo[3];
|
|
|
|
// Update derived UI params for Sun Disk
|
|
const rad = Math.acos(Math.max(-1.0, Math.min(1.0, savedHalo[0])));
|
|
this.diskParams.radius = rad * (180.0 / Math.PI);
|
|
this.diskParams.enabled = savedHalo[3] > 0.5;
|
|
}
|
|
|
|
sky.updateCoefficients();
|
|
}
|
|
|
|
if (cm) {
|
|
if (cm.t !== undefined) this.camState.theta = cm.t;
|
|
if (cm.p !== undefined) this.camState.phi = cm.p;
|
|
}
|
|
|
|
// Update derived Sun UI
|
|
if (this.sunUI) {
|
|
this.sunUI.height = Math.cos(this.params.sunTheta);
|
|
this.sunUI.azimuth = (this.params.sunPhi * 180.0 / Math.PI) % 360.0;
|
|
if (this.sunUI.azimuth < 0) this.sunUI.azimuth += 360.0;
|
|
}
|
|
|
|
// Apply Local Params via Setters
|
|
sky.setCloudControl(this.cParams.coverage, this.cParams.density, this.cParams.height, this.cParams.speed);
|
|
sky.setCloudVolumetricLighting(this.cParams.volumetrics);
|
|
sky.setCloudShapeEvolution(this.cParams.evolution);
|
|
|
|
sky.setWaterControl(this.wParams.strength, this.wParams.speed, this.wParams.derivativeTrick ? 1.0 : 0.0, this.wParams.octaves);
|
|
sky.setStarControl(this.sParams.density, this.sParams.enabled);
|
|
|
|
if (m) {
|
|
if (m.e !== undefined) this.mParams.enabled = m.e;
|
|
if (m.az !== undefined) this.mParams.azimuth = m.az;
|
|
// Compat: if 'el' exists (old link) convert to 'h'
|
|
if (m.h !== undefined) {
|
|
this.mParams.height = m.h;
|
|
} else if (m.el !== undefined) {
|
|
// Convert elevation degrees to height cos
|
|
this.mParams.height = Math.cos(m.el * Math.PI / 180.0);
|
|
}
|
|
if (m.r !== undefined) this.mParams.radius = m.r;
|
|
if (m.i !== undefined) this.mParams.intensity = m.i;
|
|
|
|
// Sync Moon
|
|
const az = this.mParams.azimuth * (Math.PI / 180.0);
|
|
const theta = Math.acos(this.mParams.height);
|
|
const phi = az;
|
|
const x = Math.sin(theta) * Math.cos(phi);
|
|
const y = Math.cos(theta);
|
|
const z = Math.sin(theta) * Math.sin(phi);
|
|
|
|
sky.setMoonPosition([x, y, z]);
|
|
sky.setMoonEnabled(this.mParams.enabled);
|
|
sky.setMoonRadius(this.mParams.radius);
|
|
sky.setMoonIntensity(this.mParams.intensity);
|
|
}
|
|
|
|
if (cm) {
|
|
if (cm.t !== undefined) this.camState.theta = cm.t;
|
|
if (cm.p !== undefined) this.camState.phi = cm.p;
|
|
}
|
|
|
|
this.view.setBloomOptions({
|
|
enabled: this.bParams.enabled,
|
|
lensFlare: this.bParams.lensFlare
|
|
});
|
|
|
|
// Update Sun Position from Params
|
|
const theta = this.params.sunTheta;
|
|
const phi = this.params.sunPhi;
|
|
const x = Math.sin(theta) * Math.cos(phi);
|
|
const y = Math.cos(theta);
|
|
const z = Math.sin(theta) * Math.sin(phi);
|
|
sky.setSunPosition([x, y, z]);
|
|
|
|
// Update Camera Projection (Focal Length) and Exposure (Aperture/Shutter/ISO)
|
|
this.updateCameraProjection();
|
|
this.updateCameraExposure();
|
|
}
|
|
|
|
initControls() {
|
|
|
|
// listeners only
|
|
this.canvas.addEventListener('mousedown', e => {
|
|
this.camState.dragging = true;
|
|
this.camState.lastX = e.clientX;
|
|
this.camState.lastY = e.clientY;
|
|
});
|
|
|
|
window.addEventListener('mouseup', () => {
|
|
this.camState.dragging = false;
|
|
});
|
|
|
|
window.addEventListener('mousemove', e => {
|
|
if (!this.camState.dragging) return;
|
|
const dx = e.clientX - this.camState.lastX;
|
|
const dy = e.clientY - this.camState.lastY;
|
|
this.camState.lastX = e.clientX;
|
|
this.camState.lastY = e.clientY;
|
|
|
|
const sensitivity = 0.005;
|
|
this.camState.theta -= dx * sensitivity;
|
|
this.camState.phi += dy * sensitivity;
|
|
// Clamp pitch to avoid flip [ -PI/2, PI/2 ]
|
|
this.camState.phi = Math.max(-Math.PI / 2 + 0.01, Math.min(Math.PI / 2 - 0.01, this.camState.phi));
|
|
});
|
|
|
|
// Touch support
|
|
this.canvas.addEventListener('touchstart', e => {
|
|
if (e.touches.length > 0) {
|
|
e.preventDefault(); // Prevent scroll/long-press
|
|
this.camState.dragging = true;
|
|
this.camState.lastX = e.touches[0].clientX;
|
|
this.camState.lastY = e.touches[0].clientY;
|
|
}
|
|
}, { passive: false });
|
|
|
|
window.addEventListener('touchend', () => {
|
|
this.camState.dragging = false;
|
|
});
|
|
|
|
window.addEventListener('touchmove', e => {
|
|
if (!this.camState.dragging || e.touches.length === 0) return;
|
|
e.preventDefault(); // Prevent scrolling
|
|
const x = e.touches[0].clientX;
|
|
const y = e.touches[0].clientY;
|
|
const dx = x - this.camState.lastX;
|
|
const dy = y - this.camState.lastY;
|
|
this.camState.lastX = x;
|
|
this.camState.lastY = y;
|
|
|
|
const sensitivity = 0.005;
|
|
this.camState.theta -= dx * sensitivity;
|
|
this.camState.phi += dy * sensitivity;
|
|
this.camState.phi = Math.max(-Math.PI / 2 + 0.01, Math.min(Math.PI / 2 - 0.01, this.camState.phi));
|
|
}, { passive: false });
|
|
|
|
|
|
}
|
|
|
|
render() {
|
|
// Update Camera LookAt
|
|
const r = 1.0;
|
|
const theta = this.camState.theta;
|
|
const phi = this.camState.phi;
|
|
|
|
// Convert spherical to cartesian
|
|
// Y is UP. Z is Forward.
|
|
// At phi=0, y=0. forward vector should correspond to theta.
|
|
// Let's say theta=0 is -Z.
|
|
const y = Math.sin(phi);
|
|
const h = Math.cos(phi);
|
|
const x = h * Math.sin(theta);
|
|
const z = -h * Math.cos(theta);
|
|
|
|
const eye = [0, 0, 0];
|
|
const center = [x, y, z];
|
|
const up = [0, 1, 0];
|
|
this.camera.lookAt(eye, center, up);
|
|
|
|
this.renderer.render(this.swapChain, this.view);
|
|
window.requestAnimationFrame(this.render);
|
|
}
|
|
|
|
resize() {
|
|
const dpr = window.devicePixelRatio;
|
|
const width = this.canvas.width = window.innerWidth * dpr;
|
|
const height = this.canvas.height = window.innerHeight * dpr;
|
|
this.view.setViewport([0, 0, width, height]);
|
|
|
|
const aspect = width / height;
|
|
// near=0.1, far=5000.0
|
|
this.camera.setLensProjection(this.params.focalLength, aspect, 0.1, 5000.0);
|
|
if (this.skybox) this.skybox.setResolution(height);
|
|
}
|
|
}
|