When we call TextureProvider::cancelDecoding, we should make sure that textures that have been decoded, but not yet used (popped) should be released (i.e. memory freed and the meta data marked appropriately.)
When we call TextureProvider::cancelDecoding, we should make sure that textures that have been decoded, but not yet used (popped) should be released (i.e. memory freed and the meta data marked appropriately.)