Files
filament/libs/gltfio
Powei Feng c8098a4c15 gltfio: add Asset/Resource extended implementations (#7678)
* gltfio: add Asset/Resource extended implementations

 - Add gltfio/src/extended to implement an alternate loader for
   primitives. This is largely based on the implementation in
   AssetLoader/ResourceLoader
 - Able to correctly produce flat shading from gltf that only have
   vertex positions and indices.
 - This is not hooked into current code and should have no
   practical effect on gltfio.
2024-04-16 17:46:48 +00:00
..
2023-11-14 13:26:48 -08:00

Description

gltfio is a loader library that consumes gltf or glb content and produces Filament objects. For usage details, see the docstring for AssetLoader.

gltfio has two plug-in interfaces, TextureProvider and MaterialProvider. Filament ships with several ready-to-go implementations described below.

  • MaterialProvider creates Filament materials in response to certain glTF requirements.
    • UbershaderProvider loads pre-built materials.
    • JitShaderProvider builds materials at run time using the filamat library.
  • TextureProvider creates and populates Filament Texture objects.
    • StbProvider uses the STB library to read PNG and JPEG files.
    • Ktx2Provider uses the BasisU library to read KTX2 files.

UbershaderProvider

UbershaderProvider is a ready-to-go implementation of the MaterialProvider interface that should be used in applications that need fast startup times. There is no material compilation that occurs at run time, but the shaders might be relatively large and complex.

At load time, the ubershader loader consumes an ubershader archive which is a precompiled set of materials bundled with formal descriptions of the glTF features that they support.

The uberz command line tool consumes a list of .spec and .filamat files and produces a single .uberz file. For details on these two file formats, see the README in libs/uberz.