Files
filament/docs/webgl/helmet.html
2019-04-23 15:04:06 -07:00

123 lines
4.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<title>FlightHelmet</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,user-scalable=no,initial-scale=1">
<link href="https://google.github.io/filament/favicon.png" rel="icon" type="image/x-icon" />
<style>
html, body { height: 100%; }
body { margin: 0; overflow: hidden; }
#container { position: relative; height: 100%; }
canvas { position: absolute; width: 100%; height: 100%; }
#messages { position: absolute; width: 100%; height: 100%; padding-left: 10px; }
</style>
</head>
<body>
<div id="container">
<canvas></canvas>
<pre id="messages"></pre>
</div>
<script src="filament.js"></script>
<script src="gl-matrix-min.js"></script>
<script src="https://unpkg.com/gltumble"></script>
<script>
const ibl_suffix = Filament.getSupportedFormatSuffix('etc s3tc');
const env = 'syferfontein_18d_clear_2k';
const ibl_url = `${env}/${env}_ibl${ibl_suffix}.ktx`;
const sky_url = `${env}/${env}_skybox.ktx`;
const mesh_url = 'helmet.gltf';
Filament.init([mesh_url, ibl_url, sky_url], () => {
window.gltfio = Filament.gltfio;
window.Fov = Filament.Camera$Fov;
window.LightType = Filament.LightManager$Type;
window.app = new App(document.getElementsByTagName('canvas')[0]);
});
class App {
constructor(canvas) {
this.canvas = canvas;
const engine = this.engine = Filament.Engine.create(this.canvas);
const scene = this.scene = engine.createScene();
this.trackball = new Trackball(canvas, {startSpin: 0.035});
const sunlight = Filament.EntityManager.get().create();
Filament.LightManager.Builder(LightType.SUN)
.color([0.98, 0.92, 0.89])
.intensity(100000.0)
.direction([0.6, -1.0, -0.8])
.castShadows(false) // TODO: re-enable shadows after Chrome 74
.sunAngularRadius(1.9)
.sunHaloSize(10.0)
.sunHaloFalloff(80.0)
.build(engine, sunlight);
this.scene.addEntity(sunlight);
const indirectLight = this.ibl = engine.createIblFromKtx(ibl_url);
this.scene.setIndirectLight(indirectLight);
indirectLight.setIntensity(100000);
const skybox = engine.createSkyFromKtx(sky_url);
this.scene.setSkybox(skybox);
const loader = engine.createAssetLoader();
const asset = this.asset = loader.createAssetFromJson(mesh_url);
const messages = document.getElementById('messages');
// Crudely indicate progress by printing the URL of each resource as it is loaded.
// Note that we wait 1 ms after the last asset has downloaded, but before finalization.
// This gives the browser time to display the latest status.
const onFetched = (uri) => messages.innerText += `Downloaded ${uri}\n`;
const onDone = (finalize) => {
messages.innerText += 'Finalizing...\n'
setTimeout(() => {
finalize();
loader.delete();
const entities = asset.getEntities();
scene.addEntities(entities);
messages.remove();
}, 1);
};
asset.loadResources(onDone, onFetched);
this.swapChain = engine.createSwapChain();
this.renderer = engine.createRenderer();
this.camera = engine.createCamera();
this.view = engine.createView();
this.view.setCamera(this.camera);
this.view.setScene(this.scene);
this.resize();
this.render = this.render.bind(this);
this.resize = this.resize.bind(this);
window.addEventListener('resize', this.resize);
window.requestAnimationFrame(this.render);
}
render() {
const tcm = this.engine.getTransformManager();
const inst = tcm.getInstance(this.asset.getRoot());
tcm.setTransform(inst, this.trackball.getMatrix());
inst.delete();
this.renderer.render(this.swapChain, this.view);
window.requestAnimationFrame(this.render);
}
resize() {
const dpr = window.devicePixelRatio;
const width = this.canvas.width = window.innerWidth * dpr;
const height = this.canvas.height = window.innerHeight * dpr;
this.view.setViewport([0, 0, width, height]);
const y = -0.125, eye = [0, y, 2], center = [0, y, 0], up = [0, 1, 0];
this.camera.lookAt(eye, center, up);
const aspect = width / height;
const fov = aspect < 1 ? Fov.HORIZONTAL : Fov.VERTICAL;
this.camera.setProjectionFov(30, aspect, 1.0, 10.0, fov);
}
}
</script>
</body>
</html>