Files
filament/samples/app/IcoSphere.h
2019-02-07 09:23:07 -08:00

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1.8 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMENT_SAMPLE_ICOSPHERE_H
#define TNT_FILAMENT_SAMPLE_ICOSPHERE_H
#include <utils/Entity.h>
#include <math/vec3.h>
#include <algorithm>
#include <map>
#include <utility>
#include <vector>
class IcoSphere {
public:
using Index = uint16_t;
struct Triangle {
Index vertex[3];
};
using TriangleList = std::vector<Triangle>;
using VertexList = std::vector<filament::math::float3>;
using IndexedMesh = std::pair<VertexList, TriangleList>;
explicit IcoSphere(size_t subdivisions);
IndexedMesh const& getMesh() const { return mMesh; }
VertexList const& getVertices() const { return mMesh.first; }
TriangleList const& getIndices() const { return mMesh.second; }
private:
static const IcoSphere::VertexList sVertices;
static const IcoSphere::TriangleList sTriangles;
using Lookup = std::map<std::pair<Index, Index>, Index>;
Index vertex_for_edge(Lookup& lookup, VertexList& vertices, Index first, Index second);
TriangleList subdivide(VertexList& vertices, TriangleList const& triangles);
IndexedMesh make_icosphere(int subdivisions);
IndexedMesh mMesh;
};
#endif //TNT_FILAMENT_SAMPLE_ICOSPHERE_H