* Update SPIRV libraries - Update `spirv-cross` - Update `spirv-tools` - Update `glslang` `spirv-tools` contains a fix for an issue we reported (unnecessary promotions to highp in certain expressions). * Add SPIRV-Tools dependency to matinfo
9 lines
199 B
GLSL
9 lines
199 B
GLSL
float4 main(): SV_Target0 { return 0; }
|
|
struct Surface { float3 albedo; };
|
|
Surface surfaceShader(float fade);
|
|
Surface surfaceShaderExec()
|
|
{
|
|
float fade = 0;
|
|
return surfaceShader(0);
|
|
}
|