Files
filament/samples/CMakeLists.txt
2018-08-06 17:01:41 -07:00

196 lines
6.6 KiB
CMake

cmake_minimum_required(VERSION 3.1)
project(filament-samples)
# ==================================================================================================
# Build materials
# ==================================================================================================
set(MATERIAL_SRCS
materials/bakedColor.mat
materials/bakedTexture.mat
materials/aiDefaultMat.mat
materials/aiDefaultTrans.mat
materials/depthVisualizer.mat
materials/groundShadow.mat
materials/sandboxCloth.mat
materials/sandboxLit.mat
materials/sandboxLitFade.mat
materials/sandboxLitTransparent.mat
materials/sandboxSubsurface.mat
materials/sandboxUnlit.mat
materials/transparentColor.mat)
if (CMAKE_CROSSCOMPILING)
set(IMPORT_EXECUTABLES ${CMAKE_SOURCE_DIR}/${IMPORT_EXECUTABLES_DIR}/ImportExecutables-${CMAKE_BUILD_TYPE}.cmake)
include(${IMPORT_EXECUTABLES})
endif()
set(MATERIAL_BINS)
set(GENERATION_ROOT ${CMAKE_CURRENT_BINARY_DIR})
file(MAKE_DIRECTORY "${GENERATION_ROOT}/generated/material/")
set(MATC_TARGET desktop)
# Optimize materials for performance in Release mode.
set(MATC_FLAGS -a all)
if (CMAKE_BUILD_TYPE MATCHES Release)
set(MATC_FLAGS -O ${MATC_FLAGS})
endif()
foreach (mat_src ${MATERIAL_SRCS})
get_filename_component(localname "${mat_src}" NAME_WE)
get_filename_component(fullname "${mat_src}" ABSOLUTE)
set(output_path "${GENERATION_ROOT}/generated/material/${localname}.inc")
add_custom_command(
OUTPUT ${output_path}
COMMAND matc ${MATC_FLAGS} -p ${MATC_TARGET} -m material -f header
-o ${output_path} ${fullname}
MAIN_DEPENDENCY ${mat_src}
DEPENDS matc
COMMENT "Compiling material ${mat_src} to ${output_path}"
)
list(APPEND MATERIAL_BINS ${output_path})
endforeach()
add_custom_target(sample_materials DEPENDS ${MATERIAL_BINS})
# ==================================================================================================
# Common library
# ==================================================================================================
set(APP_LIBS filament sdl2 stb math filamat utils getopt imgui filagui)
if (WIN32)
list(APPEND APP_LIBS sdl2main)
endif()
set(APP_SRCS
app/CameraManipulator.cpp
app/Cube.cpp
app/FilamentApp.cpp
app/IBL.cpp
app/Image.cpp
app/IcoSphere.cpp)
if (APPLE)
list(APPEND APP_SRCS app/NativeWindowHelperCocoa.mm)
list(APPEND APP_LIBS "-framework Cocoa")
endif()
if (LINUX)
list(APPEND APP_SRCS app/NativeWindowHelperLinux.cpp)
endif()
if (WIN32)
list(APPEND APP_SRCS app/NativeWindowHelperWindows.cpp)
endif()
include_directories(app)
add_library(sample-app ${APP_SRCS})
add_dependencies(sample-app sample_materials)
target_include_directories(sample-app PUBLIC app)
target_link_libraries(sample-app PRIVATE ${APP_LIBS})
list(APPEND APP_LIBS sample-app)
# ==================================================================================================
# Compiler flags
# ==================================================================================================
set(COMPILER_FLAGS
-Wno-extern-c-compat
$<$<NOT:$<PLATFORM_ID:Linux>>:-Wno-address-of-packed-member>
$<$<CONFIG:Release>:-ffast-math>)
# ==================================================================================================
# Test apps
# ==================================================================================================
function(add_assimp_demo NAME)
include_directories(${GENERATION_ROOT})
add_executable(
${NAME}
${NAME}.cpp
app/MeshAssimp.cpp)
add_dependencies(${NAME} sample_materials)
target_link_libraries(${NAME} PRIVATE ${APP_LIBS} assimp)
target_compile_options(${NAME} PRIVATE ${COMPILER_FLAGS})
endfunction()
function(add_filamesh_demo NAME)
include_directories(${GENERATION_ROOT})
add_executable(
${NAME}
${NAME}.cpp
app/MeshIO.cpp)
add_dependencies(${NAME} sample_materials)
target_link_libraries(${NAME} PRIVATE ${APP_LIBS})
target_compile_options(${NAME} PRIVATE ${COMPILER_FLAGS})
endfunction()
if (NOT ANDROID)
add_assimp_demo(lightbulb)
add_assimp_demo(material_sandbox)
add_assimp_demo(sample_full_pbr)
add_assimp_demo(sample_pbr)
add_assimp_demo(sample_position_offset)
add_filamesh_demo(sample_cloth)
add_filamesh_demo(sample_subsurface)
add_filamesh_demo(vk_imgui)
add_filamesh_demo(sample_normal_map)
add_filamesh_demo(sample_opacity_mask)
endif()
# ==================================================================================================
# Copy the MoltenVK dylibs and JSON on MacOS
# ==================================================================================================
if (APPLE)
set(MOLTENVK_DIR "../third_party/moltenvk")
configure_file(
${MOLTENVK_DIR}/libvulkan.1.dylib
${PROJECT_BINARY_DIR}/libvulkan.1.dylib COPYONLY)
configure_file(
${MOLTENVK_DIR}/MoltenVK_icd.json
${PROJECT_BINARY_DIR}/MoltenVK_icd.json COPYONLY)
configure_file(
${MOLTENVK_DIR}/libMoltenVK.dylib
${PROJECT_BINARY_DIR}/libMoltenVK.dylib COPYONLY)
list(APPEND APP_SRCS
${PROJECT_BINARY_DIR}/libvulkan.1.dylib
${PROJECT_BINARY_DIR}/MoltenVK_icd.json
${PROJECT_BINARY_DIR}/libMoltenVK.dylib)
endif()
# ==================================================================================================
# Build Vulkan Executables
# ==================================================================================================
if (LINUX OR APPLE)
add_assimp_demo(vk_strobecolor)
add_assimp_demo(vk_hellotriangle)
add_assimp_demo(vk_depthtesting)
add_assimp_demo(vk_texturedquad)
add_assimp_demo(vk_hellopbr)
add_assimp_demo(vk_shadowtest)
add_assimp_demo(vk_animation)
add_assimp_demo(vk_vbotest)
add_assimp_demo(vk_viewtest)
endif()
# ==================================================================================================
# Copy Assets
# ==================================================================================================
file(COPY ../third_party/textures DESTINATION ${PROJECT_BINARY_DIR})
add_custom_target(textures ALL DEPENDS textures)
add_dependencies(filament textures)
file(COPY ../assets DESTINATION ${PROJECT_BINARY_DIR}
PATTERN "reference" EXCLUDE
PATTERN "environments" EXCLUDE)
add_custom_target(assets ALL DEPENDS assets)
add_dependencies(filament assets)