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filament/third_party/glslang/Test/hlsl.imagefetch-subvec4.comp
2018-08-03 10:38:22 -07:00

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Executable File

Texture3D<int> IN: register(t0);
RWTexture3D<uint> OUT: register(u1);
[numthreads(8,8,8)]
void main(uint3 tid: SV_DispatchThreadID)
{
OUT[tid] = IN[tid];
}