Files
filament/third_party/glslang/Test/hlsl.structbuffer.append.frag
2018-08-03 10:38:22 -07:00

12 lines
238 B
GLSL
Executable File

AppendStructuredBuffer<float4> sbuf_a;
ConsumeStructuredBuffer<float4> sbuf_c;
AppendStructuredBuffer<float4> sbuf_unused;
float4 main(uint pos : FOO) : SV_Target0
{
sbuf_a.Append(float4(1,2,3,4));
return sbuf_c.Consume();
}