We're only caching textures (not render targets yet), and we're evicting cache entries older than 30 allocations. This should cut down on texture allocation / gl calls. The cache should get in a stable state very quickly (less than half second).
We're only caching textures (not render targets yet), and we're evicting cache entries older than 30 allocations. This should cut down on texture allocation / gl calls. The cache should get in a stable state very quickly (less than half second).