Files
filament/libs
Romain Guy c82b679740 Fix binding of integer attributes (#168)
According to the spec, an attribute declared as an integer (ivec* or uvec* in the shaders) but be bound using `glVertexAttribIPointer` instead of `glVertexAttribPointer`. This means we were not binding bone indices correctly for GPU skinning. This issue was hidden by lenient drivers, particularly on Android.
2018-08-28 10:59:38 -07:00
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2018-08-27 08:50:35 -07:00
2018-08-27 08:50:35 -07:00
2018-08-27 08:50:35 -07:00
2018-08-27 08:50:35 -07:00