The focal length slider now works over a remote connection. Also, the slider for focus distance now controls the value in `ViewerSettings` (which gets applied to Camera) rather than the value in `DepthOfFieldOptions` (which is deprecated).
730 lines
27 KiB
C++
730 lines
27 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <filamentapp/Config.h>
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#include <filamentapp/FilamentApp.h>
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#include <filamentapp/IBL.h>
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#include <filament/Camera.h>
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#include <filament/ColorGrading.h>
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#include <filament/Engine.h>
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#include <filament/IndexBuffer.h>
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#include <filament/RenderableManager.h>
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#include <filament/Renderer.h>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/TransformManager.h>
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#include <filament/VertexBuffer.h>
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#include <filament/View.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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#include <gltfio/ResourceLoader.h>
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#include <viewer/AutomationEngine.h>
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#include <viewer/AutomationSpec.h>
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#include <viewer/SimpleViewer.h>
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#include <camutils/Manipulator.h>
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#include <getopt/getopt.h>
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#include <utils/NameComponentManager.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <math/mat3.h>
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#include <math/norm.h>
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#include <imgui.h>
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#include <filagui/ImGuiExtensions.h>
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "generated/resources/gltf_viewer.h"
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using namespace filament;
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using namespace filament::math;
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using namespace filament::viewer;
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using namespace gltfio;
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using namespace utils;
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struct App {
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Engine* engine;
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SimpleViewer* viewer;
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Config config;
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Camera* mainCamera;
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AssetLoader* assetLoader;
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FilamentAsset* asset = nullptr;
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NameComponentManager* names;
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MaterialProvider* materials;
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MaterialSource materialSource = GENERATE_SHADERS;
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gltfio::ResourceLoader* resourceLoader = nullptr;
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bool recomputeAabb = false;
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bool actualSize = false;
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struct Scene {
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Entity groundPlane;
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VertexBuffer* groundVertexBuffer;
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IndexBuffer* groundIndexBuffer;
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Material* groundMaterial;
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} scene;
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// zero-initialized so that the first time through is always dirty.
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ColorGradingSettings lastColorGradingOptions = { 0 };
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ColorGrading* colorGrading = nullptr;
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std::string messageBoxText;
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std::string settingsFile;
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std::string batchFile;
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AutomationSpec* automationSpec = nullptr;
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AutomationEngine* automationEngine = nullptr;
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};
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static const char* DEFAULT_IBL = "default_env";
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static void printUsage(char* name) {
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std::string exec_name(Path(name).getName());
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std::string usage(
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"SHOWCASE renders the specified glTF file, or a built-in file if none is specified\n"
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"Usage:\n"
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" SHOWCASE [options] <gltf path>\n"
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"Options:\n"
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" --help, -h\n"
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" Prints this message\n\n"
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" --api, -a\n"
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" Specify the backend API: opengl (default), vulkan, or metal\n\n"
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" --batch=<path to JSON file or 'default'>, -b\n"
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" Start automation using the given JSON spec, then quit the app\n\n"
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" --headless, -e\n"
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" Use a headless swapchain; ignored if --batch is not present\n\n"
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" --ibl=<path to cmgen IBL>, -i <path>\n"
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" Override the built-in IBL\n\n"
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" --actual-size, -s\n"
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" Do not scale the model to fit into a unit cube\n\n"
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" --recompute-aabb, -r\n"
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" Ignore the min/max attributes in the glTF file\n\n"
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" --settings=<path to JSON file>, -t\n"
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" Apply the settings in the given JSON file\n\n"
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" --ubershader, -u\n"
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" Enable ubershaders (improves load time, adds shader complexity)\n\n"
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" --camera=<camera mode>, -c <camera mode>\n"
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" Set the camera mode: orbit (default) or flight\n"
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" Flight mode uses the following controls:\n"
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" Click and drag the mouse to pan the camera\n"
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" Use the scroll weel to adjust movement speed\n"
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" W / S: forward / backward\n"
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" A / D: left / right\n"
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" E / Q: up / down\n\n"
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" --split-view, -v\n"
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" Splits the window into 4 views\n"
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);
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const std::string from("SHOWCASE");
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for (size_t pos = usage.find(from); pos != std::string::npos; pos = usage.find(from, pos)) {
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usage.replace(pos, from.length(), exec_name);
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}
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std::cout << usage;
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}
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static std::ifstream::pos_type getFileSize(const char* filename) {
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std::ifstream in(filename, std::ifstream::ate | std::ifstream::binary);
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return in.tellg();
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}
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static int handleCommandLineArguments(int argc, char* argv[], App* app) {
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static constexpr const char* OPTSTR = "ha:i:usc:rt:b:ev";
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static const struct option OPTIONS[] = {
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{ "help", no_argument, nullptr, 'h' },
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{ "api", required_argument, nullptr, 'a' },
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{ "batch", required_argument, nullptr, 'b' },
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{ "headless", no_argument, nullptr, 'e' },
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{ "ibl", required_argument, nullptr, 'i' },
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{ "ubershader", no_argument, nullptr, 'u' },
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{ "actual-size", no_argument, nullptr, 's' },
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{ "camera", required_argument, nullptr, 'c' },
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{ "recompute-aabb", no_argument, nullptr, 'r' },
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{ "settings", required_argument, nullptr, 't' },
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{ "split-view", no_argument, nullptr, 'v' },
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{ nullptr, 0, nullptr, 0 }
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};
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int opt;
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int option_index = 0;
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while ((opt = getopt_long(argc, argv, OPTSTR, OPTIONS, &option_index)) >= 0) {
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std::string arg(optarg ? optarg : "");
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switch (opt) {
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default:
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case 'h':
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printUsage(argv[0]);
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exit(0);
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case 'a':
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if (arg == "opengl") {
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app->config.backend = Engine::Backend::OPENGL;
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} else if (arg == "vulkan") {
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app->config.backend = Engine::Backend::VULKAN;
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} else if (arg == "metal") {
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app->config.backend = Engine::Backend::METAL;
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} else {
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std::cerr << "Unrecognized backend. Must be 'opengl'|'vulkan'|'metal'.\n";
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}
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break;
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case 'c':
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if (arg == "flight") {
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app->config.cameraMode = camutils::Mode::FREE_FLIGHT;
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} else if (arg == "orbit") {
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app->config.cameraMode = camutils::Mode::ORBIT;
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} else {
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std::cerr << "Unrecognized camera mode. Must be 'flight'|'orbit'.\n";
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}
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break;
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case 'e':
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app->config.headless = true;
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break;
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case 'i':
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app->config.iblDirectory = arg;
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break;
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case 'u':
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app->materialSource = LOAD_UBERSHADERS;
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break;
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case 's':
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app->actualSize = true;
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break;
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case 'r':
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app->recomputeAabb = true;
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break;
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case 't':
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app->settingsFile = arg;
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break;
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case 'b': {
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app->batchFile = arg;
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break;
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}
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case 'v': {
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app->config.splitView = true;
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break;
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}
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}
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}
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if (app->config.headless && app->batchFile.empty()) {
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std::cerr << "--headless is allowed only when --batch is present." << std::endl;
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app->config.headless = false;
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}
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return optind;
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}
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static bool loadSettings(const char* filename, Settings* out) {
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auto contentSize = getFileSize(filename);
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if (contentSize <= 0) {
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return false;
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}
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std::ifstream in(filename, std::ifstream::binary | std::ifstream::in);
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std::vector<char> json(static_cast<unsigned long>(contentSize));
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if (!in.read(json.data(), contentSize)) {
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return false;
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}
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JsonSerializer serializer;
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return serializer.readJson(json.data(), contentSize, out);
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}
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static void createGroundPlane(Engine* engine, Scene* scene, App& app) {
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auto& em = EntityManager::get();
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Material* shadowMaterial = Material::Builder()
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.package(GLTF_VIEWER_GROUNDSHADOW_DATA, GLTF_VIEWER_GROUNDSHADOW_SIZE)
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.build(*engine);
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auto& viewerOptions = app.viewer->getSettings().viewer;
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shadowMaterial->setDefaultParameter("strength", viewerOptions.groundShadowStrength);
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const static uint32_t indices[] = {
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0, 1, 2, 2, 3, 0
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};
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Aabb aabb = app.asset->getBoundingBox();
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if (!app.actualSize) {
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mat4f transform = fitIntoUnitCube(aabb, 4);
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aabb = aabb.transform(transform);
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}
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float3 planeExtent{10.0f * aabb.extent().x, 0.0f, 10.0f * aabb.extent().z};
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const static float3 vertices[] = {
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{ -planeExtent.x, 0, -planeExtent.z },
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{ -planeExtent.x, 0, planeExtent.z },
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{ planeExtent.x, 0, planeExtent.z },
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{ planeExtent.x, 0, -planeExtent.z },
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};
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short4 tbn = packSnorm16(
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mat3f::packTangentFrame(
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mat3f{
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float3{ 1.0f, 0.0f, 0.0f },
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float3{ 0.0f, 0.0f, 1.0f },
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float3{ 0.0f, 1.0f, 0.0f }
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}
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).xyzw);
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const static short4 normals[] { tbn, tbn, tbn, tbn };
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VertexBuffer* vertexBuffer = VertexBuffer::Builder()
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.vertexCount(4)
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.bufferCount(2)
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.attribute(VertexAttribute::POSITION,
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0, VertexBuffer::AttributeType::FLOAT3)
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.attribute(VertexAttribute::TANGENTS,
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1, VertexBuffer::AttributeType::SHORT4)
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.normalized(VertexAttribute::TANGENTS)
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.build(*engine);
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vertexBuffer->setBufferAt(*engine, 0, VertexBuffer::BufferDescriptor(
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vertices, vertexBuffer->getVertexCount() * sizeof(vertices[0])));
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vertexBuffer->setBufferAt(*engine, 1, VertexBuffer::BufferDescriptor(
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normals, vertexBuffer->getVertexCount() * sizeof(normals[0])));
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IndexBuffer* indexBuffer = IndexBuffer::Builder()
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.indexCount(6)
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.build(*engine);
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indexBuffer->setBuffer(*engine, IndexBuffer::BufferDescriptor(
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indices, indexBuffer->getIndexCount() * sizeof(uint32_t)));
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Entity groundPlane = em.create();
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RenderableManager::Builder(1)
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.boundingBox({
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{ -planeExtent.x, 0, -planeExtent.z },
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{ planeExtent.x, 1e-4f, planeExtent.z }
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})
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.material(0, shadowMaterial->getDefaultInstance())
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES,
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vertexBuffer, indexBuffer, 0, 6)
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.culling(false)
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.receiveShadows(true)
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.castShadows(false)
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.build(*engine, groundPlane);
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scene->addEntity(groundPlane);
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auto& tcm = engine->getTransformManager();
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tcm.setTransform(tcm.getInstance(groundPlane),
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mat4f::translation(float3{ 0, aabb.min.y, -4 }));
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auto& rcm = engine->getRenderableManager();
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auto instance = rcm.getInstance(groundPlane);
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rcm.setLayerMask(instance, 0xff, 0x00);
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app.scene.groundPlane = groundPlane;
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app.scene.groundVertexBuffer = vertexBuffer;
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app.scene.groundIndexBuffer = indexBuffer;
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app.scene.groundMaterial = shadowMaterial;
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}
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static LinearColor inverseTonemapSRGB(sRGBColor x) {
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return (x * -0.155) / (x - 1.019);
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}
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static float sGlobalScale = 1.0f;
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static float sGlobalScaleAnamorphism = 0.0f;
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int main(int argc, char** argv) {
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App app;
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app.config.title = "Filament";
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app.config.iblDirectory = FilamentApp::getRootAssetsPath() + DEFAULT_IBL;
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int optionIndex = handleCommandLineArguments(argc, argv, &app);
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utils::Path filename;
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int num_args = argc - optionIndex;
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if (num_args >= 1) {
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filename = argv[optionIndex];
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if (!filename.exists()) {
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std::cerr << "file " << filename << " not found!" << std::endl;
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return 1;
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}
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if (filename.isDirectory()) {
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auto files = filename.listContents();
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for (auto file : files) {
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if (file.getExtension() == "gltf" || file.getExtension() == "glb") {
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filename = file;
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break;
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}
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}
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if (filename.isDirectory()) {
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std::cerr << "no glTF file found in " << filename << std::endl;
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return 1;
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}
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}
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}
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auto loadAsset = [&app](utils::Path filename) {
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// Peek at the file size to allow pre-allocation.
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long contentSize = static_cast<long>(getFileSize(filename.c_str()));
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if (contentSize <= 0) {
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std::cerr << "Unable to open " << filename << std::endl;
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exit(1);
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}
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// Consume the glTF file.
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std::ifstream in(filename.c_str(), std::ifstream::binary | std::ifstream::in);
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std::vector<uint8_t> buffer(static_cast<unsigned long>(contentSize));
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if (!in.read((char*) buffer.data(), contentSize)) {
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std::cerr << "Unable to read " << filename << std::endl;
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exit(1);
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}
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// Parse the glTF file and create Filament entities.
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if (filename.getExtension() == "glb") {
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app.asset = app.assetLoader->createAssetFromBinary(buffer.data(), buffer.size());
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} else {
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app.asset = app.assetLoader->createAssetFromJson(buffer.data(), buffer.size());
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}
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buffer.clear();
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buffer.shrink_to_fit();
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if (!app.asset) {
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std::cerr << "Unable to parse " << filename << std::endl;
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exit(1);
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}
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};
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auto loadResources = [&app] (utils::Path filename) {
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// Load external textures and buffers.
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std::string gltfPath = filename.getAbsolutePath();
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ResourceConfiguration configuration = {};
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configuration.engine = app.engine;
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configuration.gltfPath = gltfPath.c_str();
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configuration.recomputeBoundingBoxes = app.recomputeAabb;
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configuration.normalizeSkinningWeights = true;
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if (!app.resourceLoader) {
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app.resourceLoader = new gltfio::ResourceLoader(configuration);
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}
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app.resourceLoader->asyncBeginLoad(app.asset);
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// Load animation data then free the source hierarchy.
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app.asset->getAnimator();
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app.asset->releaseSourceData();
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auto ibl = FilamentApp::get().getIBL();
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if (ibl) {
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app.viewer->setIndirectLight(ibl->getIndirectLight(), ibl->getSphericalHarmonics());
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}
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};
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auto setup = [&](Engine* engine, View* view, Scene* scene) {
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app.engine = engine;
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app.names = new NameComponentManager(EntityManager::get());
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app.viewer = new SimpleViewer(engine, scene, view, 410);
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const bool batchMode = !app.batchFile.empty();
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// First check if a custom automation spec has been provided. If it fails to load, the app
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// must be closed since it could be invoked from a script.
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if (batchMode && app.batchFile != "default") {
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auto size = getFileSize(app.batchFile.c_str());
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if (size > 0) {
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std::ifstream in(app.batchFile, std::ifstream::binary | std::ifstream::in);
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std::vector<char> json(static_cast<unsigned long>(size));
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in.read(json.data(), size);
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app.automationSpec = AutomationSpec::generate(json.data(), size);
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if (!app.automationSpec) {
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std::cerr << "Unable to parse automation spec: " << app.batchFile << std::endl;
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exit(1);
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}
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} else {
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std::cerr << "Unable to load automation spec: " << app.batchFile << std::endl;
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exit(1);
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}
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}
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// If no custom spec has been provided, or if in interactive mode, load the default spec.
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if (!app.automationSpec) {
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app.automationSpec = AutomationSpec::generateDefaultTestCases();
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}
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app.automationEngine = new AutomationEngine(app.automationSpec, &app.viewer->getSettings());
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if (batchMode) {
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app.automationEngine->startBatchMode();
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auto options = app.automationEngine->getOptions();
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options.sleepDuration = 0.0;
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options.exportScreenshots = true;
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options.exportSettings = true;
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app.automationEngine->setOptions(options);
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app.viewer->stopAnimation();
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}
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if (app.settingsFile.size() > 0) {
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bool success = loadSettings(app.settingsFile.c_str(), &app.viewer->getSettings());
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if (success) {
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std::cout << "Loaded settings from " << app.settingsFile << std::endl;
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} else {
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std::cerr << "Failed to load settings from " << app.settingsFile << std::endl;
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}
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}
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app.materials = (app.materialSource == GENERATE_SHADERS) ?
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createMaterialGenerator(engine) : createUbershaderLoader(engine);
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app.assetLoader = AssetLoader::create({engine, app.materials, app.names });
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app.mainCamera = &view->getCamera();
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if (filename.isEmpty()) {
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app.asset = app.assetLoader->createAssetFromBinary(
|
|
GLTF_VIEWER_DAMAGEDHELMET_DATA,
|
|
GLTF_VIEWER_DAMAGEDHELMET_SIZE);
|
|
} else {
|
|
loadAsset(filename);
|
|
}
|
|
|
|
loadResources(filename);
|
|
|
|
createGroundPlane(engine, scene, app);
|
|
|
|
app.viewer->setUiCallback([&app, scene, view, engine] () {
|
|
auto& automation = *app.automationEngine;
|
|
|
|
float progress = app.resourceLoader->asyncGetLoadProgress();
|
|
if (progress < 1.0) {
|
|
ImGui::ProgressBar(progress);
|
|
} else {
|
|
// The model is now fully loaded, so let automation know.
|
|
automation.signalBatchMode();
|
|
}
|
|
|
|
// The screenshots do not include the UI, but we auto-open the Automation UI group
|
|
// when in batch mode. This is useful when a human is observing progress.
|
|
const int flags = automation.isBatchModeEnabled() ? ImGuiTreeNodeFlags_DefaultOpen : 0;
|
|
|
|
if (ImGui::CollapsingHeader("Automation", flags)) {
|
|
ImGui::Indent();
|
|
|
|
const ImVec4 yellow(1.0f,1.0f,0.0f,1.0f);
|
|
if (automation.isRunning()) {
|
|
ImGui::TextColored(yellow, "Test case %zu / %zu",
|
|
automation.currentTest(), automation.testCount());
|
|
} else {
|
|
ImGui::TextColored(yellow, "%zu test cases", automation.testCount());
|
|
}
|
|
|
|
auto options = automation.getOptions();
|
|
|
|
ImGui::PushItemWidth(150);
|
|
ImGui::SliderFloat("Sleep (seconds)", &options.sleepDuration, 0.0, 5.0);
|
|
ImGui::PopItemWidth();
|
|
|
|
// Hide the tooltip during automation to avoid photobombing the screenshot.
|
|
if (ImGui::IsItemHovered() && !automation.isRunning()) {
|
|
ImGui::SetTooltip("Specifies the amount of time to sleep between test cases.");
|
|
}
|
|
|
|
ImGui::Checkbox("Export screenshot for each test", &options.exportScreenshots);
|
|
ImGui::Checkbox("Export settings JSON for each test", &options.exportSettings);
|
|
|
|
automation.setOptions(options);
|
|
|
|
if (automation.isRunning()) {
|
|
if (ImGui::Button("Stop batch test")) {
|
|
automation.stopRunning();
|
|
}
|
|
} else if (ImGui::Button("Run batch test")) {
|
|
automation.startRunning();
|
|
}
|
|
|
|
if (ImGui::Button("Export view settings")) {
|
|
automation.exportSettings(app.viewer->getSettings(), "settings.json");
|
|
app.messageBoxText = automation.getStatusMessage();
|
|
ImGui::OpenPopup("MessageBox");
|
|
}
|
|
ImGui::Unindent();
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Stats")) {
|
|
ImGui::Indent();
|
|
ImGui::Text("%zu entities in the asset", app.asset->getEntityCount());
|
|
ImGui::Text("%zu renderables (excluding UI)", scene->getRenderableCount());
|
|
ImGui::Text("%zu skipped frames", FilamentApp::get().getSkippedFrameCount());
|
|
ImGui::Unindent();
|
|
}
|
|
|
|
if (ImGui::CollapsingHeader("Debug")) {
|
|
if (ImGui::Button("Capture frame")) {
|
|
auto& debug = engine->getDebugRegistry();
|
|
bool* captureFrame =
|
|
debug.getPropertyAddress<bool>("d.renderer.doFrameCapture");
|
|
*captureFrame = true;
|
|
}
|
|
ImGui::SliderFloat("scale", &sGlobalScale, 0.25f, 1.0f);
|
|
ImGui::SliderFloat("anamorphism", &sGlobalScaleAnamorphism, -1.0f, 1.0f);
|
|
}
|
|
|
|
if (ImGui::BeginPopupModal("MessageBox", NULL, ImGuiWindowFlags_AlwaysAutoResize)) {
|
|
ImGui::Text("%s", app.messageBoxText.c_str());
|
|
if (ImGui::Button("OK", ImVec2(120, 0))) {
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
ImGui::EndPopup();
|
|
}
|
|
});
|
|
};
|
|
|
|
auto cleanup = [&app](Engine* engine, View*, Scene*) {
|
|
app.automationEngine->terminate();
|
|
app.resourceLoader->asyncCancelLoad();
|
|
app.assetLoader->destroyAsset(app.asset);
|
|
app.materials->destroyMaterials();
|
|
|
|
engine->destroy(app.scene.groundPlane);
|
|
engine->destroy(app.scene.groundVertexBuffer);
|
|
engine->destroy(app.scene.groundIndexBuffer);
|
|
engine->destroy(app.scene.groundMaterial);
|
|
engine->destroy(app.colorGrading);
|
|
|
|
delete app.viewer;
|
|
delete app.materials;
|
|
delete app.names;
|
|
|
|
AssetLoader::destroy(&app.assetLoader);
|
|
};
|
|
|
|
auto animate = [&app](Engine* engine, View* view, double now) {
|
|
app.resourceLoader->asyncUpdateLoad();
|
|
|
|
// Add renderables to the scene as they become ready.
|
|
app.viewer->populateScene(app.asset, !app.actualSize);
|
|
|
|
app.viewer->applyAnimation(now);
|
|
};
|
|
|
|
auto resize = [&app](Engine* engine, View* view) {
|
|
Camera& camera = view->getCamera();
|
|
if (&camera == app.mainCamera) {
|
|
// Don't adjut the aspect ratio of the main camera, this is done inside of
|
|
// FilamentApp.cpp
|
|
return;
|
|
}
|
|
const Viewport& vp = view->getViewport();
|
|
double aspectRatio = (double) vp.width / vp.height;
|
|
camera.setScaling({1.0 / aspectRatio, 1.0 });
|
|
};
|
|
|
|
auto gui = [&app](Engine* engine, View* view) {
|
|
app.viewer->updateUserInterface();
|
|
|
|
FilamentApp::get().setSidebarWidth(app.viewer->getSidebarWidth());
|
|
};
|
|
|
|
auto preRender = [&app](Engine* engine, View* view, Scene* scene, Renderer* renderer) {
|
|
auto& rcm = engine->getRenderableManager();
|
|
auto instance = rcm.getInstance(app.scene.groundPlane);
|
|
const auto viewerOptions = app.automationEngine->getViewerOptions();
|
|
const auto& dofOptions = app.viewer->getSettings().view.dof;
|
|
rcm.setLayerMask(instance,
|
|
0xff, viewerOptions.groundPlaneEnabled ? 0xff : 0x00);
|
|
|
|
// Note that this focal length might be different from the slider value because the
|
|
// automation engine applies Camera::computeEffectiveFocalLength when DoF is enabled.
|
|
FilamentApp::get().getCameraFocalLength() = viewerOptions.cameraFocalLength;
|
|
|
|
const size_t cameraCount = app.asset->getCameraEntityCount();
|
|
view->setCamera(app.mainCamera);
|
|
|
|
const int currentCamera = app.viewer->getCurrentCamera();
|
|
if (currentCamera > 0 && currentCamera <= cameraCount) {
|
|
const utils::Entity* cameras = app.asset->getCameraEntities();
|
|
Camera* camera = engine->getCameraComponent(cameras[currentCamera - 1]);
|
|
assert_invariant(camera);
|
|
view->setCamera(camera);
|
|
|
|
// Override the aspect ratio in the glTF file and adjust the aspect ratio of this
|
|
// camera to the viewport.
|
|
const Viewport& vp = view->getViewport();
|
|
double aspectRatio = (double) vp.width / vp.height;
|
|
camera->setScaling({1.0 / aspectRatio, 1.0});
|
|
}
|
|
|
|
app.scene.groundMaterial->setDefaultParameter(
|
|
"strength", viewerOptions.groundShadowStrength);
|
|
|
|
// This applies clear options, the skybox mask, and some camera settings.
|
|
Camera& camera = view->getCamera();
|
|
Skybox* skybox = scene->getSkybox();
|
|
applySettings(app.viewer->getSettings().viewer, &camera, skybox, renderer);
|
|
|
|
// Check if color grading has changed.
|
|
ColorGradingSettings& options = app.viewer->getSettings().view.colorGrading;
|
|
if (options.enabled) {
|
|
if (options != app.lastColorGradingOptions) {
|
|
ColorGrading *colorGrading = createColorGrading(options, engine);
|
|
engine->destroy(app.colorGrading);
|
|
app.colorGrading = colorGrading;
|
|
app.lastColorGradingOptions = options;
|
|
}
|
|
view->setColorGrading(app.colorGrading);
|
|
} else {
|
|
view->setColorGrading(nullptr);
|
|
}
|
|
|
|
view->setDynamicResolutionOptions({
|
|
.minScale = {
|
|
lerp(sGlobalScale, 1.0f,
|
|
sGlobalScaleAnamorphism >= 0.0f ? sGlobalScaleAnamorphism : 0.0f),
|
|
lerp(sGlobalScale, 1.0f,
|
|
sGlobalScaleAnamorphism <= 0.0f ? -sGlobalScaleAnamorphism : 0.0f),
|
|
},
|
|
.maxScale = {
|
|
lerp(sGlobalScale, 1.0f,
|
|
sGlobalScaleAnamorphism >= 0.0f ? sGlobalScaleAnamorphism : 0.0f),
|
|
lerp(sGlobalScale, 1.0f,
|
|
sGlobalScaleAnamorphism <= 0.0f ? -sGlobalScaleAnamorphism : 0.0f),
|
|
},
|
|
.enabled = sGlobalScale != 1.0f,
|
|
});
|
|
};
|
|
|
|
auto postRender = [&app](Engine* engine, View* view, Scene* scene, Renderer* renderer) {
|
|
if (app.automationEngine->shouldClose()) {
|
|
FilamentApp::get().close();
|
|
return;
|
|
}
|
|
Settings* settings = &app.viewer->getSettings();
|
|
MaterialInstance* const* materials = app.asset->getMaterialInstances();
|
|
size_t materialCount = app.asset->getMaterialInstanceCount();
|
|
app.automationEngine->tick(view, materials, materialCount, renderer,
|
|
ImGui::GetIO().DeltaTime);
|
|
};
|
|
|
|
FilamentApp& filamentApp = FilamentApp::get();
|
|
filamentApp.animate(animate);
|
|
filamentApp.resize(resize);
|
|
|
|
filamentApp.setDropHandler([&] (std::string path) {
|
|
app.resourceLoader->asyncCancelLoad();
|
|
app.resourceLoader->evictResourceData();
|
|
app.viewer->removeAsset();
|
|
app.assetLoader->destroyAsset(app.asset);
|
|
loadAsset(path);
|
|
loadResources(path);
|
|
});
|
|
|
|
filamentApp.run(app.config, setup, cleanup, gui, preRender, postRender);
|
|
|
|
return 0;
|
|
}
|