- DoF: don't convert gl_FragCoord to mediump when generating noise - SSAO: add a bunch of missing highp qualifiers - all matrices and UV should be highp - Also fix some typo in comments.
- DoF: don't convert gl_FragCoord to mediump when generating noise - SSAO: add a bunch of missing highp qualifiers - all matrices and UV should be highp - Also fix some typo in comments.