Files
filament/shaders
Mathias Agopian 274e227f49 Fix some mediump related issues
- DoF: don't convert gl_FragCoord to mediump when generating noise
- SSAO: add a bunch of missing highp qualifiers
- all matrices and UV should be highp
- Also fix some typo in comments.
2021-04-07 11:39:36 -07:00
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2021-04-07 11:39:36 -07:00
2020-07-31 10:36:44 -07:00