Static JNI lookups were causing issues with multiple libraries. We now do the lookups when we need them as they are effectively just hashmap lookups and we do them only in places where the work we need to perform will be much larger than a simple hash map lookup anyway. This chane also manually registers filament-utils JNI bindings to get rid of unnecessary symboles. We should do the same for other Filament libraries (the symbols are pretty long and we now have many of them).
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <jni.h>
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#include "common/CallbackUtils.h"
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#include "common/NioUtils.h"
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#include <filament/Engine.h>
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struct CallbackJni {
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#ifdef ANDROID
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jclass handlerClass;
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jmethodID post;
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#endif
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jclass executorClass;
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jmethodID execute;
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};
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struct JniBufferCallback {
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static JniBufferCallback* make(filament::Engine* engine,
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JNIEnv* env, jobject handler, jobject callback, AutoBuffer&& buffer);
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static void invoke(void* buffer, size_t n, void* user);
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private:
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JniBufferCallback(JNIEnv* env, jobject handler, jobject callback, AutoBuffer&& buffer);
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~JniBufferCallback();
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JNIEnv* mEnv;
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jobject mHandler;
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jobject mCallback;
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AutoBuffer mBuffer;
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CallbackJni mCallbackUtils;
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};
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struct JniImageCallback {
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static JniImageCallback* make(filament::Engine* engine, JNIEnv* env, jobject handler,
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jobject runnable, long image);
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static void invoke(void* image, void* user);
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private:
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JniImageCallback(JNIEnv* env, jobject handler, jobject runnable, long image);
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~JniImageCallback();
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JNIEnv* mEnv;
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jobject mHandler;
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jobject mCallback;
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long mImage;
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CallbackJni mCallbackUtils;
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};
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