Files
filament/web/samples/webpack/src/app.ts
2018-12-07 09:50:06 -08:00

73 lines
2.5 KiB
TypeScript

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import * as Filament from "filament";
Filament.init([], () => {
window["app"] = new App(document.getElementsByTagName('canvas')[0]);
});
class App {
public readonly camera: Filament.Camera;
private canvas: HTMLCanvasElement;
private engine: Filament.Engine;
private scene: Filament.Scene;
private view: Filament.View;
private swapChain: Filament.SwapChain;
private renderer: Filament.Renderer;
private bgcolor: number[];
constructor(canvas) {
this.canvas = canvas;
this.engine = Filament.Engine.create(canvas);
this.scene = this.engine.createScene();
this.swapChain = this.engine.createSwapChain();
this.renderer = this.engine.createRenderer();
this.camera = this.engine.createCamera();
this.view = this.engine.createView();
this.view.setCamera(this.camera);
this.view.setScene(this.scene);
const eye = [0, 0, 4], center = [0, 0, 0], up = [0, 1, 0];
this.camera.lookAt(eye, center, up);
this.resize();
this.bgcolor = [0.2, 0.4, 0.6, 1.0];
this.resize = this.resize.bind(this);
this.render = this.render.bind(this);
window.requestAnimationFrame(this.render);
window.addEventListener('resize', this.resize);
}
render() {
this.view.setClearColor(this.bgcolor);
this.bgcolor[1] = (this.bgcolor[1] + 0.01) % 1.0;
this.renderer.render(this.swapChain, this.view);
window.requestAnimationFrame(this.render);
}
resize() {
const dpr = window.devicePixelRatio;
const width = this.canvas.width = window.innerWidth * dpr;
const height = this.canvas.height = window.innerHeight * dpr;
this.view.setViewport([0, 0, width, height]);
const aspect = width / height;
const Fov = Filament.Camera$Fov, fov = aspect < 1 ? Fov.HORIZONTAL : Fov.VERTICAL;
this.camera.setProjectionFov(45, aspect, 1.0, 10.0, fov);
}
}